If you keep using moveto() with as movetime only the frametime (0.05 seconds) to exactly the same spot, it will start oscillating. Just .origin it once after the first moveto() to that position and...
If you keep using moveto() with as movetime only the frametime (0.05 seconds) to exactly the same spot, it will start oscillating. Just .origin it once after the first moveto() to that position and...
That's supported by default, what does not work for you?
For zombots e.g. one can use:
zom moveTo(somePos, 0.10);
The answer is: It's possible.
But I have got there a problem: it just play for 2 secounds (probably I'm loading too fast)
Please try to test (please test it with slow computer xD)
Download:...
Hey all,
Just added sprintf into libcod.
Youll have to wait for someone to compile it before you can use it though.
He said that he could do:
name = self.name;
self setclientcvar("name", "test " + name);
#Ordi'sPersonalTranslator
xD
I've chosen another approach, angles arent this save for greater distances + noaim:
673
Download here: 675
Silent Aim Cheat Fix
-> Help
Contact me:
Hey all,
I finally got around to add the native script functions from Richard and merged all changes of Mitch.
Download: http://killtube.org/downloads/libcod/2014_03_08/
List of new...
Lucky guess?
On 1.2 and 1.3 you can disable this old download system and only allow www download.
sv_allowdownload 0
sv_wwwdownload 1
just chilling with kung when we figured out we are magic bridgebuilders wow mage such magic very wow :eek:
maybe we are the bridge between the spirit world and the real world, maybe i'm.. the...
In DX7 mode there are moving shaders, like the moving chain of the tank-xmodel. In DX9 you can make like everything... LSD shaders, flashlights etc. The pity is just that many ppl use DX7 for higher...
Hey all,
This is a map I'm working on, still WIP though!
Any feedback is appreciated!
http://cdn.makeagif.com/media/1-28-2014/B9Nwd7.gif
Fristi
You will have errors. You just aren't looking for them.
BASIC RULE OF MODDING - enable log file so that you can check for runtime errors. To set log file:
set logfile "2"
This will...
It's not just France, it's half the world. Gamefront only offers support for certain countries. Here is a list of all the "banned" countries:
Argentina
Mexico
Chile
Spain
Thailand
Poland...
Looks like a missing ; in the line before.
tergetPos = self.origin + (0, 0, -400)
if(!level.airstrikeIgnoreCeils)
To
I'd like to wish everyone a great 2014 and a happy new year and best wishes to you, what are your expectations for this new year?
...
The advantages of using variables instead of seeking the value of a cvar come into its own when seeking the value for a client/player, as you cannot get the value of a cvar for a client/player...
Probably due to the fact you can rcon-change it.
Also, your code uses local vars, which is not the most useful thing to do...
cvar returns a string
try getcvarint.
ninjaedit: also, that only works once a player goes through spawnplayer(), which it might not be. Try doing /kill when bashmode is enabled
As the forums seem to become flooded with requests for help where multiple additional posts are needed before a solution is found, I came up with a list of questions one should answer when asking for...
{
carepackage_friendly = playLoopedFx( level._effect["carepackage_friendly"], 1.0, self.origin );
carepackage_friendly thread showToTeam( "allies" );
carepackage_enemy = playLoopedFx(...
At first, the normal firewall script (origin somewhere from icculus mailing list?):
Create file ddos.sh
# chmod +x ddos.sh
# ./ddos.sh
# reset iptables
iptables --flush
I saw that in a zombie mod
You can find the code to compile here:
https://github.com/M-itch/libcod (my fork of libcod)
It works the same way as libcod, it needs to be preloaded. Normal players still have their guids,...
In the code below it intercepts the deny message that kicks cracked players and replaces it with accept.
void hook_ServerCommand( netadr_t from, msg_t *msg )
{
if (strncmp...
My latest version (includes above all my updates)
Index: doit.sh
===================================================================
--- doit.sh (revision 7)
+++ doit.sh (working copy)
@@...