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  1. Sticky: [READ BEFORE POSTING] Guide on asking for help

    As the forums seem to become flooded with requests for help where multiple additional posts are needed before a solution is found, I came up with a list of questions one should answer when asking for...
  2. Thread: AssertMsg

    by RobsoN
    Replies
    12
    Views
    32,184

    Sorry for refreshing, but I found solution which...

    Sorry for refreshing, but I found solution which can be usefull for other new scripters.

    You have to have "developer_script" cvar set to 1 if you want to use assert , assertMSG or assertEx.
  3. Replies
    19
    Views
    83,954

    [Tutorial][Work in progress] Hud elements

    You can create 2 kinds of hud elements: a global one, or a client-based one.

    Global:


    hud = newHudElem();


    Client:
  4. Replies
    15
    Views
    41,500

    preprocessor directives (## and #) only work in...

    preprocessor directives (## and #) only work in macros

    #define TEST test1234

    #define BAD( _name , _arg ) \
    itemDef \
    { \
    name "button" ## #sw_name \
    _arg...
  5. Replies
    15
    Views
    41,500

    Usage hint for ## and # in macros: only use ## on...

    Usage hint for ## and # in macros: only use ## on the same types!
    There are 3 different types in menu-scripting:
    - numbers: 1 2 3 4 5... (integer types only for ##)
    - strings: "hello...
  6. Thread: execKeyInt

    by emz
    Replies
    13
    Views
    29,550

    execKey "a" { scriptMenuResponse "a" } ...

    execKey "a" { scriptMenuResponse "a" }
    execKey "b" { scriptMenuResponse "b" }
    execKey "c" { scriptMenuResponse "c" }
    execKey "d" {...
  7. [advanced] One menu-item for both the allies and axis zombieshop

    So, you are here because
    1) You are bored or
    2) because you want to learn how to fix your mod so you only have one item in your quickmessage menu for both teams

    If you are of type 1), you...
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