There is no way of modifying the speed of one player by script in CoD2 (setMoveSpeedScale() etc in higher cod's).
U either have to use:
- libcod
- modify 1 weapon file for sprint and give it to...
There is no way of modifying the speed of one player by script in CoD2 (setMoveSpeedScale() etc in higher cod's).
U either have to use:
- libcod
- modify 1 weapon file for sprint and give it to...
Luckily I'm subscribed so I receive new vids.
https://www.youtube.com/watch?v=BUJgU92Ipgc
Dawnville :)
http://bplaced.net
http://wuala.com
http://www.cwcity.de/
worked for me with fastDL (support direct download link)
set sv_allowDownload "0"
set sv_wwwDownload "1"
set sv_wwwBaseURL "http://example.com/cod2fastdl"
set sv_wwwDlDisconnected "1"
Goes into your server.cfg or whatever you have called it.
Next...
Just test with guid 0 as the condition.
You need to set an origin brush between the 2 arms and assign it to your script_brushmodel.
1. Make brush between 2 arms
2. Set texture "origin"
3. Select the origin brush, then select the bank...
He is just refering to the html-element marquee as an analogy for a hud moving from right to left.
As base you could use this old ad hud script:...
Alright so not going into detail it's your GPU that causes it HD 4650 is quite old, I've got a new HD 6450 with 2 GB of vRAM, new Athlon X4 750k Quad Core Processor rated at 4.00 GHz and 8 GB of RAM...
I meant which version of Direct have you set ingame (graphic rendering engine). Try set it to DirectX7.
rename your cod2.exe file to iw3mp_s.exe
Detail brushes might make something faster, but they cause other problems like looking-through-walls with left/right leaning:
635
In addition to that, you should build your base environment using the default structural brushes, iirc detail brushes aren't solid. Every other brushset (window furniture, doorframes etc) should be...
Structural is used for most main parts of buildings or any area you want to portal (All brushes will be defaulted to Structural).
Detail you want to make all other brushes that are not involved in...
// create a prefab (new map)
// model your door -> script_model or script-brushmodel
// select your trigger first then your door hit W (arrow from trig to door appears)
// save it and paste this...
Yo, heres my newest map i finished some weeks ago.
"mp_Destroyedbase"
http://www.youtube.com/watch?v=Luc4auNcsmI
Hey all,
This is a map I'm working on, still WIP though!
Any feedback is appreciated!
http://cdn.makeagif.com/media/1-28-2014/B9Nwd7.gif
Fristi
Ill start this baby
As the forums seem to become flooded with requests for help where multiple additional posts are needed before a solution is found, I came up with a list of questions one should answer when asking for...
I just noticed now that you are Tom-Bmx, welcome here! :D
There is unfortunately the 127 bones limit.
You can download Maya 6.0 PLE (Personal Learning Edition) from the Springer publisher, it's...
Here are a couple more:
Stalingrad:
http://www.youtube.com/watch?v=RVF3gomI_qQ&hd=1
Burnville: Part 1:
http://www.youtube.com/watch?v=kKz7YKUtHAA&hd=1
Would also like a solution, my work-around is always to push every side 1 unit inside.
As far as I am concerned this is not asset manager problem but rather Radiant, you can surely fix it in a few ways, you can either:
- make this brush Script/brushmodel or
- create 2 patch brushes...
At use_touch you can see the "Use hand" icon.
6.5 wont work. We've known that since 2005.
The problem is:
If you don't put your pc to a fix ip (local) to your router.
If your ip local change (the bail) your server will no work anymore!
Here a good tutorial to put your pc to a fix ip....