cpanm DBI
cpanm DBD::SQLite
cpanm LWP::Simple
or just
cpan DBI
cpan DBD::SQLite
cpan LWP::Simple (cpanminus is actually optional)
cpanm DBI
cpanm DBD::SQLite
cpanm LWP::Simple
or just
cpan DBI
cpan DBD::SQLite
cpan LWP::Simple (cpanminus is actually optional)
screen -ls
screen -xr *processnumber*
kill *processnumber* Then start your sv again
iw15 just wont be loaded on client, works like any other mods.
Just navigate to the offset you see on screenshot and change the bytes but i guess i can just upload the patched binary here...
Don't ask for 1.3, it doens't work.
Original: 1269
Patched: 1270
Hex: 1271
Niet, kevi.
Ida and hex (you can see the patched bytes on 3rd screenshot, they got red line bellow them). Patched cracked exe from mitch:...
Oh that damn human kindness...
I was able to patch the exe but if something else will be broken, i dont care.
Patched the SV_UserinfoChanged() to ignore client snaps setting. (Just forced it to...
You got 2 options:
1. Switch to Linux + libcod.
2. sv_allowDownload 0.
And there is no option 3.
No. 10char
Plas kevi...
I guess it wont hurt to post my stuff too:
Vodka 1.0 (Not hosted by me anymore but somehow became quite popular lol)...
No. Bots can't do any client commands.
Oh finally got it. So what you need to do is:
1. Create a Mod in Launcher.
2. Go to zone_source find mp_mod.zone add to it:
scriptparsetree,scripts/mp/gametypes/tdm.gsc...
Hey, any idea how to create a mod but without a custom map? E.g to modify stock gametype scripts etc. Can't seems to figure it out lel. Tried createing mp mod level then copy modified scripts to that...
A fix for poor bot shooting with antilag enabled: https://github.com/voron00/libcod/commit/5c1f87c4b5df14864ca3076fb9a12176bfa2d754
Big update on this one in my libcod repo:
First of all, these functions will only work on bots now, i see no purpose for then on a real players.
setWalkDir(dir); // Unchanged
setLean(dir);...
They can be found in ida i guess or with some client dll hooks to dump all console prints but i haven't seen anything except /h for chat /i for team chat? and /d for cofnigstrings.
I beleive getType() is what you are looking for? https://github.com/voron00/libcod/blob/master/gsc.cpp#L89
Anything? :confused:
I have no idea why i decided to ressurect this, well, at least i will give it a try.
Server is up this time on 1.0 (screw 1.3, pointless to start a new srv there.)
185.58.205.123:28963
I'm using...
if (!isDefined(self.pers["admin"]))
self.pers["admin"] = 0;
Should be enough.
You are doing preload for the screen this way. This will not work.
What you proably want is eg server.sh:
#!/bin/bash
export LD_PRELOAD="$HOME/cod2_1_3/libcod2_1_3.so"
PARAMS="+set...
Great, i will add it soon, just need to find offsets for 1.2 and 1.3 too
Edit: Ok here it is: https://github.com/voron00/libcod/commit/88ee15a056b71540387e3a0b7c0a0ec3a4958125
Didn't test on...
Well, i've got 2GHz cpu (single core), 1G RAM, 25 GB HDD, running Arch Linux and it holds 3 servers (and 3 Nanny's) just fine. I never saw CPU load went above 30%. (2/3 servers are now 99% empty...
self setClientCvar("ui_stats_kills", self.kills);
And then use this cvar in your menus, just look how its done in serverinfo menus ( I would have given you an example code but i only will be home...