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  1. Replies
    10
    Views
    25,617

    temp = []; temp[0]=self.origin[0];...

    temp = [];
    temp[0]=self.origin[0];
    temp[1]=self.origin[1];
    temp[2]=self.origin[2]+70;

    maps\mp\gametypes\_objpoints::addTeamObjpoint(temp, self.clientid, "axis", "objective");

    Call on...
  2. Replies
    2
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    7,937

    isSubStr(name1, name2)

    isSubStr(name1, name2)
  3. Thread: Bouncing Betty

    by Ni3ls
    Replies
    16
    Views
    36,541

    So its fixed now?

    So its fixed now?
  4. Thread: Bouncing Betty

    by Ni3ls
    Replies
    16
    Views
    36,541

    No no, what I mean is that you exclude the...

    No no, what I mean is that you exclude the players who are beneath the betty.

    players = getentarray("player", "classname");
    for(i = 0; i < players.size; i++)
    {
    ...
  5. Thread: Bouncing Betty

    by Ni3ls
    Replies
    16
    Views
    36,541

    Check the getstance of the affected players and...

    Check the getstance of the affected players and return 0 if they are not standing
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    46,648

    Yes, you only need to add the modifies files....

    Yes, you only need to add the modifies files. Make sure the folder tree is the same. If you only modify .gsc files, you can add them in the folder without making it an .iwd file. This way its hard to...
  7. Replies
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    46,648

    But then the "hacker" must upload them to the...

    But then the "hacker" must upload them to the admin themself? Thats not a good method I think.

    You can make a headshot counter. If a player makes only headshots, its most of the time a hack. You...
  8. Thread: Akimbo

    by Ni3ls
    Replies
    5
    Views
    16,967

    This looks awesome! You are getting very skilled...

    This looks awesome! You are getting very skilled in porting weapons :)
  9. Replies
    4
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    15,690

    Why not start with GUID 1 and add 1 everytime a...

    Why not start with GUID 1 and add 1 everytime a new player with GUID 0 connects? no duplicated guids
  10. Replies
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    76,107

    Sudan? Didnt knew they had computers over there :P

    Sudan? Didnt knew they had computers over there :P
  11. Replies
    26
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    76,107

    That sucks, hopefully you can recover it

    That sucks, hopefully you can recover it
  12. Thread: GUID 0

    by Ni3ls
    Replies
    9
    Views
    14,009

    Ok its fixed. It was indeed a firewall we forgot...

    Ok its fixed. It was indeed a firewall we forgot to remove when the MS was down
  13. Replies
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    231,403

    Masterserver is back!!! But still guid 0 returns....

    Masterserver is back!!! But still guid 0 returns. Do others have the same problem?
  14. Replies
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    91,152

    Nice work! And what about the others? Im very...

    Nice work! And what about the others? Im very curious right now :0
  15. Replies
    33
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    91,152

    Reloadtime, firetime and melee time maybe?

    Reloadtime, firetime and melee time maybe?
  16. Thread: noclip

    by Ni3ls
    Replies
    6
    Views
    19,494

    Spawn script_model in front of the player where...

    Spawn script_model in front of the player where he is looking. Link to. Shift or F to let him move towards the script_model.
  17. Thread: Happy New year!

    by Ni3ls
    Replies
    8
    Views
    12,388

    Happy New year!

    Happy new year bitches! That I still own you all in COD2 in 2015
  18. Thread: Happy Christmas!

    by Ni3ls
    Replies
    7
    Views
    12,707

    Fijne Kerstdagen!

    Fijne Kerstdagen!
  19. Thread: B3 phpmyadmin

    by Ni3ls
    Replies
    6
    Views
    10,330

    Thanks Mitch, fixed it!

    Thanks Mitch, fixed it!
  20. Thread: RIP STAUFFI

    by Ni3ls
    Replies
    7
    Views
    13,899

    RIP STAUFFI

    I have some sad news. I just heard that Stauffi has died. RIP mate!
    https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10630564_701021749978674_4586270099861829470_o.jpg

    I dont know...
  21. Replies
    5
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    35,703

    Just try some stuff;) If u prone and do /viewpos...

    Just try some stuff;) If u prone and do /viewpos and then stand and do /viewpos you know the height of a player. Use that as measurement ;)
  22. Replies
    10
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    16,212

    Works like a charm!

    Works like a charm!
  23. Replies
    18
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    68,501

    Hmm I had some errors with maps and functions I...

    Hmm I had some errors with maps and functions I created with a Linux server. But good to know:)
  24. Thread: route in radiant

    by Ni3ls
    Replies
    9
    Views
    12,806

    http://modsonline.com/Forums-top-143725-0.html#741...

    http://modsonline.com/Forums-top-143725-0.html#741500
  25. Thread: Moving huds :D

    by Ni3ls
    Replies
    14
    Views
    24,007

    Shaders work too with fadeovertime { hud...

    Shaders work too with fadeovertime


    {
    hud = newClientHudElem(self);
    hud.horzAlign = "fullscreen";
    hud.vertAlign = "fullscreen";
    hud setShader("white", 640, 480);
    hud.alpha = 1;...
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