temp = [];
temp[0]=self.origin[0];
temp[1]=self.origin[1];
temp[2]=self.origin[2]+70;
maps\mp\gametypes\_objpoints::addTeamObjpoint(temp, self.clientid, "axis", "objective");
Call on...
temp = [];
temp[0]=self.origin[0];
temp[1]=self.origin[1];
temp[2]=self.origin[2]+70;
maps\mp\gametypes\_objpoints::addTeamObjpoint(temp, self.clientid, "axis", "objective");
Call on...
isSubStr(name1, name2)
So its fixed now?
No no, what I mean is that you exclude the players who are beneath the betty.
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
{
...
Check the getstance of the affected players and return 0 if they are not standing
Yes, you only need to add the modifies files. Make sure the folder tree is the same. If you only modify .gsc files, you can add them in the folder without making it an .iwd file. This way its hard to...
But then the "hacker" must upload them to the admin themself? Thats not a good method I think.
You can make a headshot counter. If a player makes only headshots, its most of the time a hack. You...
This looks awesome! You are getting very skilled in porting weapons :)
Why not start with GUID 1 and add 1 everytime a new player with GUID 0 connects? no duplicated guids
Sudan? Didnt knew they had computers over there :P
That sucks, hopefully you can recover it
Ok its fixed. It was indeed a firewall we forgot to remove when the MS was down
Masterserver is back!!! But still guid 0 returns. Do others have the same problem?
Nice work! And what about the others? Im very curious right now :0
Reloadtime, firetime and melee time maybe?
Spawn script_model in front of the player where he is looking. Link to. Shift or F to let him move towards the script_model.
Happy new year bitches! That I still own you all in COD2 in 2015
Fijne Kerstdagen!
Thanks Mitch, fixed it!
I have some sad news. I just heard that Stauffi has died. RIP mate!
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10630564_701021749978674_4586270099861829470_o.jpg
I dont know...
Just try some stuff;) If u prone and do /viewpos and then stand and do /viewpos you know the height of a player. Use that as measurement ;)
Works like a charm!
Hmm I had some errors with maps and functions I created with a Linux server. But good to know:)
http://modsonline.com/Forums-top-143725-0.html#741500
Shaders work too with fadeovertime
{
hud = newClientHudElem(self);
hud.horzAlign = "fullscreen";
hud.vertAlign = "fullscreen";
hud setShader("white", 640, 480);
hud.alpha = 1;...