29th February 2016, 12:47
Hey, i've been searching through my dropbox trash and found some stuff i made a while ago. Its a transparent water with tweaked hlsl shader. Unfortunately it's D3D9 only.
Here is how it's looking:
...
29th November 2015, 20:37
Step 3: Installing CoD2
Installing cod2 is as simple as uploading the lnxded file (see another thread here on killtube for the binary files) to, for example,...
29th November 2015, 20:34
First off, I'd like to thank any and all sources I've used over the years to gather all this information. I cannot name them individually, however, if you feel special enough that you think you...
22nd December 2014, 14:41
Modern Warfare Mod 2015
Mod for Call of Duty 2
I think this is good place to share mods
Here is one mod that im working on
https://www.youtube.com/watch?v=jetV7qtc1qI
I'm started working...
29th November 2014, 13:16
Have you tried precaching the weapon?
29th November 2014, 11:50
copy&paste the 'potato' from weapons/sp to weapons/mp (and maybe adjust)
29th November 2014, 07:44
I mostly use a cvar function to print my position and then i type 'condump log.txt' to dump my console log to a file.
29th November 2014, 05:31
Hi,
Just a simple idea I had to help people who need to know their position in maps in case they wanna spawn something with a mod.
I used to use the print function to check my position every...
23rd September 2014, 09:08
This might be the case in many other pieces of code, but as the wait is at the end of the loop, this will not happen, as cod2 runs on a frame-by-frame basis, and you cannot disconnect mid-frame.
...
23rd September 2014, 08:30
As there is no loop function running continuously, do not use an endon(). This will add to the max number of script variables allowed, and is completely unnecessary unless you have a loop function...
22nd September 2014, 07:28
A couple useful information and another HUD example:
- These hud attributes will align your object to its origin position. I could have used it in the hud from my previous post, but I didn't know...
15th September 2014, 12:04
I have some sad news. I just heard that Stauffi has died. RIP mate!
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10630564_701021749978674_4586270099861829470_o.jpg
I dont know...
15th September 2014, 06:44
So, I just made this today, it is a very basic hud based on eXtreme+ (only thing is, this is much more simple).
This is for displaying kill streak messages as images instead of strings with...
12th September 2014, 19:12
sort is to indicate in what order the huds should be drawn (aka put before or behind other huds) (i dont know if higher number = foreground or lower number = foreground, try this yourself)
...
6th September 2014, 20:53
Yo all, new map "mp_castle" by me, i finished it some weeks ago :D
Unfortunately, I had to delete many xmodels due to 1.2 gamestate Issues :/
Also its the *.ZK.* Version of the map (ZK signs...
5th September 2014, 12:36
stuffs()
{
trigs = getentarray("secret", "targetname");
for(i = 0; i < trigs.size; i++)
trigs[i] thread dosecretstuff(i, trigs.size);
}
dosecretstuff(num, total)
{
while(true)