mp_carentan.gsc
// something is going wrong.
// the bot isnt linked to the helper
// maybe a wait 0.05 is missing ("let it happen")
spawnPopulationBots()
{
helper =...
mp_carentan.gsc
// something is going wrong.
// the bot isnt linked to the helper
// maybe a wait 0.05 is missing ("let it happen")
spawnPopulationBots()
{
helper =...
I made a JavaScript version, so you can run custom queries in the browser: http://killtube.org/crackedvodka/
repo: https://github.com/KILLTUBE/CoD2MapDeaths.js
As KILLTUBE member you have write...
https://www.youtube.com/watch?v=dEBteWoHiCw
There is one last ramp in mp_surf_utopia which acts like a push-player-in-air-ramp when surfing over it with some speed.... I tried for hours all kinds of different ioquake3 settings and even...
Also fixed the "bsp bugs" lol... solved it by increasing MIN_WALK_NORMAL... seems like a few surf_utopia planes scratch that dot product... sometimes
Found proper aircontrol function: https://github.com/ETrun/ETrun/blob/master/src/game/bg_pmove.c#L841
static void PM_Aircontrol(pmove_t *pm, vec3_t wishdir, float wishspeed) {
float zspeed,...
fixed my vmf2map converter to support ioquake3 somewhat:
https://www.youtube.com/watch?v=tRC1DwX9pi4
bsp/surface bugs somewhat disappeared aswell since using a bunch of different shaders, I...
https://www.youtube.com/watch?v=Ts3R3sp7LqM
16 minutes of testing around, quite some nice scenes... the pbr stuff can look so beautiful
https://www.youtube.com/watch?v=bMsRFwSHRfQ
I'm pretty sure this can be optimized *somehow*.. hierarchy optimization, or maybe putting some stuff in WebWorkers etc.
Didn't test yet to spawn the...
https://www.youtube.com/watch?v=LcDTannSTCc
Kicked rend2 out of ioquake3 since it looks ugly and it only supported undynamic 90s .shader-files and non-standard 3d formats. Was alot of work, but...
How about using a proper programming language https://en.wikipedia.org/wiki/Multiple_dispatch#Julia
Please describe the solution then
Hi, welcome to the forum ^^
I don't know if you mean client-side via wine, but server side is:
Make a directory next to your main directory called pb
Then cd pb into it and just download the...
besides shitty hexrays decompiler dumps there is nothing im aware of... what do you need it for nonetheless? server or client pb?
Just found this, kinda new repo:
https://fdossena.com/?p=wined3d/index.frag
https://github.com/adolfintel/wined3d4win
It works pretty nicely, but a few drawbacks:
- switching windows with...
I would either just use player getIP() with a MySQL table or a "screen" running a ban script as root, which does nothing more than checking MySQL of not-yet-banned-ips (for security reasons)
You need to learn your way around this: https://killtube.org/showthread.php?2087-Tutorial-settext()-without-precaching
Based on the C code it should simply be: player iprintlnbold("its " + getlocaltime() + " on the server");
Im not a big fan of hacks to do something as simple as getting "date and time", so just do it properly: add the function to libcod if it doesn't exist yet
But a quick skip over vorons code shows...
Looks like your LD_PRELOAD is still global from a previous test, restart putty (and/or restart screen session) and try this:
#!/bin/bash
#
# call of duty 2 auto restart script.
#...
I would love to use the latest emscripten version, but their current library_openal.js is fucked up. They have largely rewritten it and ended up recalculating stuff in JavaScript with lots of...
Yo all,
I prepared this project for several months behind the scenes and now finally put this slowly into public. Even back in the CoD2 modding times years ago I always dreamed about a technology...
If anybody wants to join: https://discord.gg/mqBchQZ
Just talk about whatever you want, if it fits on killtube, I can create a forum section and discord channel for it
As my work on libwebgame...
Basically the only problem is that you end up with a randomMapName.iwd which has no dependencies. You can do this by hand, but you will quickly figure that it's a lot of stuff to do and to remember...
If by map entity you mean script_brushmodels you can use my code made for basemod: https://github.com/kungfooman/cod2_basemod/blob/master/mod/dispatcher.gsc#L238