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  1. Replies
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    111,525

    AHahAhahHaha

    AHahAhahHaha
  2. Replies
    29
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    111,525

    CodeCallback_PlayerCommand(args) { self...

    CodeCallback_PlayerCommand(args)
    {
    self endon("disconnect");
    bingband=test();
    }
    test()
    {
    slot=3;
    return slot;
    }
  3. Replies
    29
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    111,525

    This visible within a given function Use level...

    This visible within a given function
    Use level or self or return;
    return slot;

    test()
    {
    //... use if()
    slot="kot";
    //... use if()
    slot="pog";
  4. Thread: !!!!!!README!!!!!

    by Paho
    Replies
    2
    Views
    67,896

    :(:(:(:( okay :(:(:(:(

    :(:(:(:( okay :(:(:(:(
  5. Thread: Player's height

    by Paho
    Replies
    0
    Views
    32,723

    Player's height

    1 square in radiant = 8 unit's = 20.4 centimeters = 0.7 feet
    1 unit = 2.55 centimeters = 1 inch
    1 foot = 12 inches = 30.6 centimeters 0.31 meters

    Player's height = 178 centimeters = 1.78 meters...
  6. Thread: !!!!!!README!!!!!

    by Paho
    Replies
    2
    Views
    67,896

    !!!!!!README!!!!!

    I give links whose is bad guy or script's is easy
  7. Replies
    2
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    8,400

    Banip from game to FairWall

    ipban.sh:

    #!/bin/sh
    #Add ./ipban.sh to Scheduler every one minute(*/1)
    iptables -D INPUT -j IPBAN
    iptables -F IPBAN
    iptables -X IPBAN
    iptables -N IPBAN
    iptables -A INPUT -j IPBAN
    cat...
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    3
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    9,073

    localizedstrings(69files):...

    localizedstrings(69files):
    localized_*_iw00.iwd(15files)
    localized_*_iw09.iwd(48files)
    localized_*_iw10.iwd(italian,spanish)
    localized_*_iw11/12.iwd(russian & steam)
    English:
    1133
    French:...
  9. Some useful IDA macros I thought i'd dump here...

    Some useful IDA macros I thought i'd dump here for future reference;


    typedef unsigned int uint;
    typedef unsigned char uchar;
    typedef unsigned short ushort;
    typedef unsigned long ulong;

    //...
  10. Replies
    27
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    95,390

    You don't need to let it crash, you can unhook a...

    You don't need to let it crash, you can unhook a hooked function in itself, call itself, save the return value, rehook it and just return the saved value, so for the engine it's like nothing...
  11. [DynamoRIO] Counting every opcode of CoD2MP.exe

    DynamoRIO was a long time on my radar, but I never really managed to be productive with it. It is a "binary translator", which can be used for all kind of Reverse Engineering purposes.

    Now I...
  12. Replies
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    7,051

    https://www.mediafire.com/folder/h09o5or8wrxbo/mai...

    https://www.mediafire.com/folder/h09o5or8wrxbo/main
    http://www.mediafire.com/download/r1dnwayhiyo/cod2multipatches.rar
  13. Replies
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    14,746

    Firstly, add this to your libcod.cpp: ...

    Firstly, add this to your libcod.cpp:



    cHook *hook_fs_restart;

    int fs_restart(int a1)
    {
    a1 = 1337;
    *(int*)0x844020C = 1337;
  14. Replies
    2
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    7,360

    I suggest looking up symlinks. Example; ln...

    I suggest looking up symlinks.

    Example;

    ln -sf /home/user/CoD2/Source/main/* /home/user/CoD2/MyNewServer/main/

    Edit: Godamnit Mitch why u gotta ninja me.
  15. Replies
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    7,360

    ln -s /path/to/cod2/main/*.iwd...

    ln -s /path/to/cod2/main/*.iwd /path/to/srv01/main/
    http://linux.die.net/man/1/ln
  16. Replies
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    9,482

    The custom animation needs to be added to...

    The custom animation needs to be added to mp/playeranim.script

    However I should warn you that there is a bug from doing this;...
  17. Thread: Rotate hud.

    by IzNoGoD
    Replies
    4
    Views
    6,983

    http://killtube.org/showthread.php?2037-Rotating-H...

    http://killtube.org/showthread.php?2037-Rotating-HUDS
  18. Replies
    2
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    11,482

    I got these zombie maps: mp_area_51...

    I got these zombie maps:

    mp_area_51
    mp_ug_funbox_final
    mp_ug_zombietown
    mp_ug_zombridge
    mp_ug_deadbox
    mp_zomyellow
    mp_zombie_dam_v2
    mp_zombieprison_west
  19. Replies
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    11,136

    fixChatArgs(args)

    Made a small update to libcod so fixChatArgs() is no longer required.

    Whoever knows how to use git: feel free to push this



    stackPushArray();
    int args = trap_Argc();
    for (int i=0;...
  20. Replies
    5
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    11,083

    Which would be installed if you followed the...

    Which would be installed if you followed the github's instructions:


    apt-get install libmysqlclient-dev:i386
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    0
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    5,575

    php/javascript libcod memory viewer

    voron made me search through some old backups and i discoverd my latest version from the libcod memory viewer. last change was 2013 though :D

    it's basically some php scripts + ajax / json /...
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    168,723

    file: cod2_lnxded_autoBoot #!/bin/bash # #...

    file: cod2_lnxded_autoBoot


    #!/bin/bash
    #
    # call of duty 2 auto restart script.
    # including a logfile relocater
    #
    # pluginLoader
    export LD_PRELOAD="/usr/lib/cod2/libcod2_1_2.so"
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    8,368

    100% depends on the vps. KVM and OPENVZ can both...

    100% depends on the vps. KVM and OPENVZ can both be oversold, and are mostly quite oversold on cpu-cycles, which is what you mostly need on a cod server.

    HDD/SSD is not really an issue as you can...
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    26,673

    temp = []; temp[0]=self.origin[0];...

    temp = [];
    temp[0]=self.origin[0];
    temp[1]=self.origin[1];
    temp[2]=self.origin[2]+70;

    maps\mp\gametypes\_objpoints::addTeamObjpoint(temp, self.clientid, "axis", "objective");

    Call on...
  25. Replies
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    26,673

    *sigh* Fine, I guess I'll have to spell it out...

    *sigh*
    Fine, I guess I'll have to spell it out for you and dangle it in front of your face to get it...

    1006

    If that's not enough, I don't know what is...
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