Debugging the net code of ioquake3 in Visual Studio 2015
https://www.youtube.com/watch?v=XmCVQjSzom0
Call of Duty 2 Patch 1.0 TDM Whiskas Server Mod (hurrrr, one even accused me of cheating...
Debugging the net code of ioquake3 in Visual Studio 2015
https://www.youtube.com/watch?v=XmCVQjSzom0
Call of Duty 2 Patch 1.0 TDM Whiskas Server Mod (hurrrr, one even accused me of cheating...
Alright, got few updates here for CoD2 specifically. Everything is setup for downgrades for CoD2 which means clients will have the option to downgrade to 1.2 or 1.0.
CoD2 Prices have been...
You don't need to let it crash, you can unhook a hooked function in itself, call itself, save the return value, rehook it and just return the saved value, so for the engine it's like nothing...
I was chatting with a developer about this game & CoD2, he requested some feedback on what DoW could take from CoD2 and gave me some good replies I thought were worth sharing;
Hope this...
Another WW2 game coming out this year with plenty of potential.
https://www.youtube.com/watch?v=s46Gxc3lfoA
https://www.youtube.com/watch?v=5wqxrDitdLE
Recent concept image on their...
Nice, except it's quite cumbersome to manually patch every offset if you have different versions/patches (1.0/1.1/1.2/1.3). You could also fix this ofcourse in OllyDbg but it's again harder to do,...
This is harder than a simple LD_PRELOAD, but still quite easy. Tested on VMWare with Windows XP Pro SP3.
Goal: start libcod.dll before WinMain() of libcod2_1_3.exe is called. We basically just...
Croteam has Open-Sourced The Serious Engine of thier classic Serious Sam games that were released back in 2001-2002.
The engine was quite impressive at that time, the graphic part (supported both...
Hey, i've been searching through my dropbox trash and found some stuff i made a while ago. Its a transparent water with tweaked hlsl shader. Unfortunately it's D3D9 only.
Here is how it's looking:
...
have you tried editting that maybe.
Edit: also, on your next stupid comment i'll go full-out on the insults, as you dont seem to have a problem with them yourself.
Well, sure, if it's all true it sux, but we only heard one side of the story.
This is no revenge-your-girlfriend site though and I don't wanna participate in your stress / hate, so I edited the...
Hi, title says it, im going to show you how to export playermodels from source engine to cod(2) (Multiplayer only!!). Its not really a direct export since it requers some work, but its not too...
Just don't call self ClientCommand() in CodeCallback_PlayerCommand(args), aka return; out of that callback:
...
Stealth Inc 2: A Game of Clones is now for free available at the humble bundle store until 31 August.
It is currently their bestseller :D.
...
$i13n7 tested around with the Windows 10 Firewall Control and like every small application phones home to Microsoft, e.g. the image viewer. The traffic is all encrypted though, so that would take...
Hey all,
I've just deleted like half of the bots from the user database. The query is quite simple, but seems like it got only bots:
delete from user where posts = 0 and LENGTH(homepage) >...
I've uploaded it to GitHub, if anybody wants to take a fast look at the scripts or download single files etc.: https://github.com/kungfooman/cod2_demonmod
And direct link:...
As many of you know, I had a hard drive failure last year in which I lost a lot of data, or corrupted the rest of it. I have been working little by little to get everything back. Well, I have run out...
Usage:
player setWalkDir(string); //Set the walk direction for a player/bot. Very similar to moveTo() but accounts for collision!
player setWalkAngle(int); //Same as setWalkDir(string) but allows...
Now the repo should include everything to make your own tracker, licensed under MIT (aka do what you want, but don't make me responsible ;P).
Updated todo list.
I have made a method for detecting if a player is touching a weapon/turret/bombsite. Basically in any situation where the "Press (F) to use" dialog shows up.
Use example:
if ( player...
Indeed, it is only available in SP. But it might be possible to port it to MP.
Edit: isn't in SP either. I posted the wrong function.. (for turret).
COD4
int __cdecl sub_808F8EA(int a1)
{
...
No, it's in COD2 for sure but it must be Single Player only.
Requested by IzNoGoD
left CoD2 1.0 out as it's easy to get the offsets if you compare them with the other cod2 patches.
(If you're gonna rip code, please leave a thanks/credit)
...
Requested by IzNoGoD
void PlayerCmd_IsMantling(int self) {
/*
mantling m8 a1=fff9d750, a2=fff9d500, *(int*)a1 = 8705480