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  1. Replies
    4
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    13,262

    Yeah, got a nice mod. I hid it somewhere, now...

    Yeah, got a nice mod.
    I hid it somewhere, now it's up to you to seek it.
  2. Do you create extra folders in the model_export...

    Do you create extra folders in the model_export where you place the .xmodel_export in? Like for 'viewmodel_weap' make a folder and put the xmodel_export file in there. I think it'll use names then...
  3. Replies
    20
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    94,904

    Yes, this is easily patchable. Get lost Fabio,...

    Yes, this is easily patchable.

    Get lost Fabio, I highly discourage anyone helping him.

    He's known for stealing mods (CoD1/UO), hacking servers for fun, claiming anything you use in your mod is...
  4. Replies
    10
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    16,245

    I think he's asking whether the menu's actually...

    I think he's asking whether the menu's actually work and if it doesn't just overwrite other CS_* indexes of the configstrings and pretty sure this max menu value is hardcoded in the client aswell.
  5. Thread: SCIENCE

    by php
    Replies
    5
    Views
    57,193

    http://www.newsweek.com/transparent-mice-are-not-s...

    http://www.newsweek.com/transparent-mice-are-not-science-fiction-262638
  6. Thread: SCIENCE

    by php
    Replies
    5
    Views
    57,193

    http://i.kinja-img.com/gawker-media/image/upload/d...

    http://i.kinja-img.com/gawker-media/image/upload/dh9m3ggkmzmikoza66dk.gif
  7. Thread: CoD2 Custom Maps

    by php
    Replies
    11
    Views
    85,260

    Kinda hoped that the buttons would open doors for...

    Kinda hoped that the buttons would open doors for every side over again, like you first press button then other side opens and then [x] times repeat for maximized t̶r̶o̶l̶l̶i̶n̶g̶ fun. So basically...
  8. Replies
    11
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    48,732

    http://ovh.com

    http://ovh.com
  9. [COD1] Import any playermodel [COD2/4/5/6/BO/BO2/GHOSTS]

    http://cod1.eu/img/tutorial_1/12;05;04 29-05-2014.png

    Make sure you check all the sides, e.g top, right.

    Rigging

    As for the advanced maya user they would probaby know how to rig it.
    ...
  10. Replies
    6
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    41,847

    Hey hoey welcome and neat models along with...

    Hey hoey welcome and neat models along with animations. ;)
  11. Thread: Kicking bots

    by php
    Replies
    27
    Views
    130,694

    For changing bot names; void...

    For changing bot names;




    void PlayerCmd_renamebot(int a1) {
    char* key = Script_GetString(0);
    char userinfo[MAX_STRING_CHARS];
    getuserinfo(a1, userinfo, sizeof(userinfo));
  12. Thread: add texture

    by php
    Replies
    3
    Views
    6,415

    As far as we know. ;)

    As far as we know. ;)
  13. Thread: Kicking bots

    by php
    Replies
    27
    Views
    130,694

    http://cod1.eu/screenshots/bots_name.png ...

    http://cod1.eu/screenshots/bots_name.png


    names = [];
    names[names.size] = "Rob";
    names[names.size] = "Richard";
    names[names.size] = "Jim";
    names[names.size] = "IzNoGoD";...
  14. Thread: Kicking bots

    by php
    Replies
    27
    Views
    130,694

    For people interested, use the stock function...

    For people interested, use the stock function SV_DropClient then after that set the client's state to CS_FREE, that's all folks.
  15. Thread: Serthy!!

    by php
    Replies
    1
    Views
    6,290

    Pretty sure this should be a private message.

    Pretty sure this should be a private message.
  16. Replies
    32
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    81,017

    Not sure if this can be done easier, but I...

    Not sure if this can be done easier, but I generated a small list of a website which had the shortcodes and full names.



    get_country_full() {
    if(!isdefined(level.countries)) {
    list = [];...
  17. Luckily I'm subscribed so I receive new vids....

    Luckily I'm subscribed so I receive new vids.
    https://www.youtube.com/watch?v=BUJgU92Ipgc

    Dawnville :)
  18. Thread: Can't run libcod

    by php
    Replies
    13
    Views
    37,520

    start a screen with -L which creates a logfile in...

    start a screen with -L which creates a logfile in the directory then after you're done, exit as normal and check the logfile.
  19. Thread: preGSC

    by php
    Replies
    19
    Views
    62,562

    http://cod1.eu/gif/coffeebob.gif

    http://cod1.eu/gif/coffeebob.gif
  20. Thread: because i can

    by php
    Replies
    14
    Views
    37,134

    -

    -
  21. Thread: because i can

    by php
    Replies
    14
    Views
    37,134

    -

    -
  22. Thread: because i can

    by php
    Replies
    14
    Views
    37,134

    because i can

    -
  23. Thread: d3dbsp to radiant

    by php
    Replies
    40
    Views
    481,195

    http://cod1.eu/dl/CoD+BSP+Decompiler.7z

    http://cod1.eu/dl/CoD+BSP+Decompiler.7z
  24. Replies
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    24,818

    The contents I've set to 0x2000000 aka 33554432...

    The contents I've set to 0x2000000 aka 33554432 because that's CONTENTS_BODY which basically means, you can't get in (solid), but if you were inside you can freely walk out of it.


    Is the main...
  25. Replies
    13
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    24,818

    magic bridgebuilders

    just chilling with kung when we figured out we are magic bridgebuilders wow mage such magic very wow :eek:

    maybe we are the bridge between the spirit world and the real world, maybe i'm.. the...
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