I sent a pm to you jordanb.
I sent a pm to you jordanb.
Well, because cod2 use a few weapons on each map with script it has a chance to manage it. But that will require a lot script too. And I just dont interest in it. Maybe after I finish with my zombie...
Can't do that. This replaces the melee anim, so its need an bash replace script. Knifing, for example.
Hi,
I managed to do a 3 round burst weapon in CoD2. If anyone intrested I can tell the details later.
Video:
https://www.youtube.com/watch?v=H-km4NB36Ts
Bash.
set this function to libcod:
void gsc_utils_getweaponidbyname() {
char* weapon;
if(!stackGetParams("s", &weapon)) {
printf("scriptengine> wrongs args for:...
https://www.youtube.com/watch?v=u-8IZ5spkTM
I was tried to achieve with libcod to make a weapon with script (set sounds and everything else) so I get almost every offsets for the weapons. If you need I can send it. It contains the boltaction...
Hi,
I am currently working on a solutions to achieve the player can sprint with the weapon. It wil NOT need an additional weapon and require libcod (to set player's speed). It will replace the...
Well... I rip the models, animations, sounds and textures. Anything else is my own work. Also, I had to change a lot at the animations (height, origin, some was buggy)
Hi all,
I am working on a fully conversion of the Black Ops (I-II-III) zombie mod to COD2 (with libcod).
Its not that low version which are done a few years ago, it will contains:
Zombies
...
Hi,
I am developing a zombie mod with bots, and want to set possible to shoot through a couple of zombies in one line.
I would like to ask if anyone know about some trickery method for it or it...
But that's libcod function, isnt that?