For that you can use the IWI_X_DDS tool by DiegoLogic (http://www.diegologic.net/diegologic/CoD_tools/IWI%20X%20DDS.htm).
Basically you extract the original .iwi (in images folder) from the stock...
For that you can use the IWI_X_DDS tool by DiegoLogic (http://www.diegologic.net/diegologic/CoD_tools/IWI%20X%20DDS.htm).
Basically you extract the original .iwi (in images folder) from the stock...
Oh shiet, I never knew what kind of pseudo C code that was, but today Serthy told me about the 010 Hex Editor. This is how the .iwi template code looks on a .iwi file:
1246
It's extremly...
I have been adding weapon related functions to my libcod git the last few weeks.
Also I found out how the weapons use their move speed scale. So i added this cod4 function to cod2 :D.
player...
Delete the grenade just before it explodes, and spawn your flashbang grenade and FX at the origin of the grenade before you delete it. This is the standard way that gas and flash grenades are done.
1. fx/iw_impacts.csv
2. try something in stock soundaliases file
3. download a cookable nade mod, then edit some value that has descriptor with "cook" in it.
hello
1.how delete standart grenade explosion effect [ mortar ], i add new effect and grenade have 2 explosion effect [ mortar and flashbang_explode]
projExplosionEffect\fx/flashbang_explode.efx...