I just happened to watch the Battalion stream on Twitch where they talked about the game and answered to the community's questions about it.
So, just a few things
They will definitely support the...
I just happened to watch the Battalion stream on Twitch where they talked about the game and answered to the community's questions about it.
So, just a few things
They will definitely support the...
Well, I don't really get your problem. You created tag_flash and you got tag_flash... So I can only assume what you really need.
I guess viewmodel weapons are usually not 'rigid' but rather of type...
Try it out. The radius depends on how wide you want the trigger to be and the height on how high you want it to be.
Making it short.
player.statusicon = rankicon; //this makes the rankicon show up in the scoreboard
player.headicon = rankicon; //changes the headicon
That's how you do it.
Remove
if(level.timelimit > 0)
{
if(!isDefined(level.clock))
{
level.clock = newHudElem();
level.clock.horzAlign = "left";
level.clock.vertAlign = "top";
I will take the tdm.gsc as an example.
As I know you can simply change something in that file. Just search for this line
thread maps\mp\gametypes\_hud_teamscore::init();
and change it to
...
Set 'cg_draw2d' to '0'
I think nobody on earth is interested in downloading any files with 12kb/s. So don't worry about that.
Yup, that actually should work.
Though I would recommend using it like this.
self maps\mp\gametypes\_persistence::statSet("kills", 0);
kills = self...
I think this tool will help you: http://www.diegologic.net/diegologic/CoD_Tools/XmodelExporter.htm
EDIT: This is also a great help http://www.gamefront.com/files/service/thankyou?id=20850076...
I did not mean you. The last part was meant as an answer to Loveboy's post. Sorry for that.
When the xAnim Exporter was released I requested Tom to create a Maya 6.0 plugin as well (you're welcome guys). And now there is a 6.0 version included, so I don't see a problem.
Did you install it...
Install the included plugin for maya, so that you can import the .tanim files.
I think Tom has some video on youtube where he shows how to use his maya extension.
In the past I fully ported CoD5 weapons to CoD2. Sounds, animations, model. All original CoD5. Take a look at my post:...
I'm looking for a fastfile extractor which can export sounds from CoD4. Unfortunately, the only way seems to be doing that in some very complicated way with hex-editors and stuff, since Tom's program...
For Black Ops I you need the Mod Tools(available on Steam, provided that you have purchased BO) and then you can use Tom's Xmodel Utils. That works for most of the models, but some are still not...
It's if(tmp[tmp.size] <= 1)
not if(tmp[tmp.size] =< 1)
As EvoloZz said, there is a limit. It doesn't matter in which or how many script-files you precache them. You have reached the maximum and the only way to avoid that invisible weapons "bug" is to...
Good with your fute from me, too, buddy. I hope you'll love the job and have great colleagues :)
People are going to really miss you here.
Can't dither between two dates...
Therefore Imma go...
Here's an automated way:
level.ranknames = [];
level.ranknames[0] = &"Rank 1";
level.ranknames[1] = &"Rank 2";
for(i=0;i<level.ranknames.size;i++)
{
precacheString(level.ranknames[i]);
dds2iwi converter is the most awful choice to make.
Though you could try to export the dds with dtx3(you have lots of options to choose from: no-alpha, dxt1, dxt3, dxt5, whatsoever), dxt3 is what...
That's at least a start.
The problem in this case would be that the player, who is being asked to exchange weapons, had only like a millisecond of time to press the F-Button, since you only check...
Hope I'm able to explain what Kungy means in a newbie way.
You need to add a loop: while() or for(;;)
a loop is something that does the same thing over and over again
example:
seconds = 0;...
In CoD2 I always used this method:
newWeap = "mp44_mp";
curWeap = player getCurrentWeapon();
slot = "primary";
if(player getWeaponSlotWeapon("primary") != curWeap)
slot = "primaryb";...
This is in english:
http://www.zeroy.com/script/
1. Unfortunately I forgot how the sound thingy works, but according to the script index you should try this one:
player PlaySoundToPlayer(...