Heads up: Docker is making changes to their image retention policy on Docker Hub. Inactive images, defined as images that have not been pulled or pushed in 6 months, will be deleted from Docker Hub...
Heads up: Docker is making changes to their image retention policy on Docker Hub. Inactive images, defined as images that have not been pulled or pushed in 6 months, will be deleted from Docker Hub...
Auto-restart after CoD2 engine errors (==== ShutdownGame ====) too or only after CoD2 process crash?
Where is the logging and auto restart part? How do u manage that?
I made a JavaScript version, so you can run custom queries in the browser: http://killtube.org/crackedvodka/
repo: https://github.com/KILLTUBE/CoD2MapDeaths.js
As KILLTUBE member you have write...
Hi,
I had some spare time recently and i decided to make this "menu builder" for Call of Duty 2. It's very simple to use and saves a lot of time if you're trying out different designs.
1545
...
Back then programming was hard, nowadays every 10 year old can learn it. Just stop being lazy.
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Pushed some experimental stuff to dev branch, might wanna test. Basicly rewrote everything for structures, added custom bot usermove stuff, bots are not lagging anymore, etc, some fixes are still...
Yo all,
just noticed this strange "Test" guy and had a bad feel about the forum security, as if he needed a thread to test some exploits or something. I googled some VB exploits and immediately...
Yo lonso, to get a little overview:
G_AddEvent: https://github.com/id-Software/Quake-III-Arena/blob/master/code/game/g_utils.c#L574
And PM_AddEvent:...
The async support has been added and so far has been more or less stable, but still quite experimental for now.
Currently limited to 256 rows/fields max and 512 async tasks max (you proably won't...
I'm currenctly working on SQLite support for libcod. MySQL is nice but might be too heavy and/or hard for some people. SQLite is a lightweight and compact local database engine, and it's also quite...
You may notice some updates in my git lately, so gonna explain some of them.
You can now choose between my and orignal MySQL variant:
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You can compile without MySQL too, you proably...
There are some mappers who are trying to protect their maps from stealing by wrapping all spawns in a script_brushmodel (so players cant move), and the map script (maps/mp/mp_yourmapname.gsc) is then...
Do this thing.
I guess single values like 100 might be transferable through multiple macros, but stuff like 100 200 for colors e.g. fails (dunno what A in your example is). So just try to split the values into...
I recogn this bug, but forgot the details
but you actually can have variables in macros as kung did it here (DVAR_CHECK):...
- ADSaim doesnt make a bot "aim at visible players". All it does is simulate a right mouse-click, probably without the toggle functionality (aka keep it set to true until you want the bot to zoom out...
:) Thats why your text was wrapped on the itemdef boundary then I guess
maybe you have had autowrapped in your itemdef?
https://killtube.org/showthread.php?1504-execKeyInt&p=6711&viewfull=1#post6711
execKeyInt 32 { scriptMenuResponse "char_space" }
execKeyInt 127 { scriptMenuResponse "char_backspace" }
setItemColor "leave" forecolor 0 0 0 0;
fragButtonPressed() and smokeButtonPressed() for your modding pleasure.
https://github.com/voron00/libcod/commit/d93aaa6ce1e6e6e6bb9f272cfaa4257642205a69
Not sure if this is the appropriate board, but anyway
Discounts ranging from 33% to 66% for CoDs right now.
Most of them are at 50%.
Ends on Monday
Just looked at the script again. Why are you moving the linker 380 units per serverframe? Do you really need your clients to be racing through the map with noclip at 7600 units/sec?