Hey all! I'm happy to announce a new feature!
I've added a new callback into CoDScript, which is called: CodeCallback_PlayerCommand(args)
What does it do?
Lets say somebody wrote in Chat:...
Hey all! I'm happy to announce a new feature!
I've added a new callback into CoDScript, which is called: CodeCallback_PlayerCommand(args)
What does it do?
Lets say somebody wrote in Chat:...
Hey :D
I'm going to show (for those who don't know) how to make a bomb, so when you press F it appears and after a few seconds it explodes. The tutorial is step-by-step, so don't worry, you will...
This is my old Addbots script.
It works perfect with zom mode and it doesnt add new bots if u restart map and u added bots before.
You can always add new bots to the game and it will add max 60...
The first you must write
in main
main()
{
addTestClients();
}
and then
copy this script in your mod
It doesnt depends on CoD2 or CoD4, just on the mod.
Your tdm-spawns are only working, because you teleport the activator at roundstart into the activator-area (you wouldnt need that, if you just...
0 is the x-start seen from the x-origin of the item
0 is the y-start seen from the y-origin of the item
224 is the x-end seen from the x-origin of the item
112 is the y-end seen from the y-origin...
224 is width (x-axis)
112 is height (y-axis)
as much as I remember :D
Ah, maybe forgot to convert to JPG?
EDIT: you uploaded as .png, thats why they were too big :D
JPG:
150
148
149
main()
{
level.rankstring = &"Rank: ";
precacheString(level.rankstring);
thread waitforconnect();
}
waitforconnect()
{
Hope that would work:
init()
{
precacheString(&"Rank: ");
thread waitforconnected();
}
I've just extracted every .iwd into the same folder, so i can see/search everything fast.
Here you can also see images of every xmodel: http://www.zeroy.com/gallery3/
Thanks for the reply :)
RadiusDamage: Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius.
~zeroy.com/script
For damage...
Stand-alone Rank mod:
DOWNLOAD
Please make sure you credit me if you use it.
Some of the IWIs in the stock game can't be converted with the stand-alone iwi2dds converter. When I originally made it (I made it in 2005 - just after the game came out) I hadn't discovered all of...
I did Quad-Team Deathmatch for AWE UO Extreme and ported it over to COD2. But I never released it (it was supposed to go into the eXtreme+ mod) and now I don't have the files any longer. But to...
Scoreboard: Peter Lankton made a custom scoreboard for surf server, which could be used to display 4 times from left to right.
Spawns: Reuse current tdm-spawns
Well, here and there some code...
You would need to do a lot of hackery, for example to make all teams show on compass to only their friends. It is doable, but kinda hard.
Also the scoreboard would be totally messed up.
The Web-Console (based on Web-Sockets-Technology):
137
Well if you credit, u can use mine. I never used it, but when i tested it, it worked.
Its longer but it kills camper that camps in a small area.
May you need to fix the campdistance.
If u want...
Finally dude, you were offline for half year or something, Welcome back! :D
Yeeeeeeee, welcome back!!!!!!!!! :D :D :D
You must be good at mapping.You know everything :D
Hey, some people may have noticed, that the lighttpd-server gave some 503-service-not-available errors.
The reason was that the other web-server (apache2) had to many files open. So after an...
No hard feelings from my side.
On topic:
I've been playing with the idea of making a fast-reload weapon through scripts. Found some way that might work:
1. Create a weapon with a quite slow...