i think some loops maybe infinite
test with
developer 2
reason of lag printed after "hitch warning: ...."
i think some loops maybe infinite
test with
developer 2
reason of lag printed after "hitch warning: ...."
https://1000logos.net/wp-content/uploads/2017/07/Docker-Logo-500x148.png
About
Hello all. I want to show you how we can use CoD2 server in Docker container.
I tried IzNoGoD's method, I wrote...
if it will be useful to someone, I will try to formulate a description for callbacks in libcod
PlayerCommand
Call before exec player command, arguments: self - client command executor, args - array...
Yo all,
I prepared this project for several months behind the scenes and now finally put this slowly into public. Even back in the CoD2 modding times years ago I always dreamed about a technology...
It's just another weaponfunction offset from: https://killtube.org/showthread.php?2159-Weapon-functions-(-setMoveSpeedScale)
But here's my code:
loadWeaponFunctions()
{
loadedweapons =...
You may notice some updates in my git lately, so gonna explain some of them.
You can now choose between my and orignal MySQL variant:
1373
You can compile without MySQL too, you proably...
fragButtonPressed() and smokeButtonPressed() for your modding pleasure.
https://github.com/voron00/libcod/commit/d93aaa6ce1e6e6e6bb9f272cfaa4257642205a69
What's a problem, don't use it.
Yo!
Idk how i missed that earlier, but if you upgrade your libcod from my latest repo you can use developer 2 to do some real time debugging, server will not crash on runtime error, but the error...
Just pipe output of your process to a nodejs file that adds the timestamp for you.
1289
https://github.com/voron00/libcod/commit/2bbb599d7cf39dfc788d2172da0a880cfb5d3f24
Note 1: Your terminal MUST support and have enabled ANSI colors.
Note 2: Same for your ssh client.
Note...
Ahh, got it
iirc libcod also has GetArrayKeys() implemented, that works like the CoD4 version (see script reference for that) but this would work only for arrays, not objects..)
You might be able to gain some speed by removing code/scripts which are executed for every player on every other player, since this kind of code becomes exponentially expensive, like the player...
It's all stock functions, doesn't need libcod ^^
https://killtube.org/showthread.php?1261-player-execClientCommand(-quot-say-boobs-quot-)
Those ips have shown up as abuse in logs before. Some turkish university doing ddos amp attacks (or receiving them, based on udp amplification)
Don't worry, shouldn't be actual clients.
...
I like it :)
add Server Manager on server and u can change location on gametracker
What you try is not possible with PHP, the interpreter is basically resetted for every page request. That's why you need to reinitialize the needed data at every page request via new database...
$_SESSION[user] = $userService->getUser();
A session entry is a serialized piece of data, which cannot hold any resource variables. Either read the stuff you need directly at login time and...
cod4x however has hijacked some of the sendpacket stuff which is used for demo recording. It has preliminary support for server-side demo recording which theoretically should work on bots as well.
...
No. Bots can't do any client commands.
Oh finally got it. So what you need to do is:
1. Create a Mod in Launcher.
2. Go to zone_source find mp_mod.zone add to it:
scriptparsetree,scripts/mp/gametypes/tdm.gsc...
Removed from both my tracker + kung's tracker. Ip banned as well.
Big update on this one in my libcod repo:
First of all, these functions will only work on bots now, i see no purpose for then on a real players.
setWalkDir(dir); // Unchanged
setLean(dir);...
Hey all
Another tutorial: how to pack your map from scratch including making a loadingscreen.
To start off: make sure "hide known file extensions" is turned OFF in your file explorer options...