Hi all,
I am working on a fully conversion of the Black Ops (I-II-III) zombie mod to COD2 (with libcod).
Its not that low version which are done a few years ago, it will contains:
Zombies
...
Hi all,
I am working on a fully conversion of the Black Ops (I-II-III) zombie mod to COD2 (with libcod).
Its not that low version which are done a few years ago, it will contains:
Zombies
...
Hi,
level max pierce is the maximum number of zombies (I guess you are talking about the botzom mod) the weapon can pierce through and divide per pierce is how much damage it loses for each zombie...
probably to many weapons precached :)
get origin position of bug spot.. go to spot yourself and use iprintln(self getOrigin()); in loop function then save origin of that spot in scriptdata folder if that is what you want to get :)
+ CL_ParseServerMessage: illegible server message( 0 byte / 0 byte ) when length symbols Info string >1020. Rename iwd to short name & use Library for maps.
There are some mappers who are trying to protect their maps from stealing by wrapping all spawns in a script_brushmodel (so players cant move), and the map script (maps/mp/mp_yourmapname.gsc) is then...
You try to combine two strings in AllClientsPrint parameter, but there is only one string. Delete that plus inside AllClientsPring()
seriously.
You show the code that draws a certain item. You ask how you can destroy it.
Why not remove the code from the file, so it doesnt draw in the first place.