These are extracted from the asset manager:
Surface Surface Surface
Unknown Type Flags Extra flag
------------------------------------------------------------...
These are extracted from the asset manager:
Surface Surface Surface
Unknown Type Flags Extra flag
------------------------------------------------------------...
If a simple int(x) doesn't do the trick, you can try to convert it using this function:
roundDecimal(f, decimals)
{
if(!isDefined(decimals)) decimals = 1;
whole = int(f);...
self setClientCvar("com_errorTitle", "BANNED");
self setClientCvar("com_errorMessage", "You have been disconnected, because you are banned");
wait(1);
self thread execClientCommand("disconnect");
Just add .size like in playerkilled():
for(i = 0; i < self.assist.size; i++)
cg_hudChatPosition
Default is "5 150" (x y). It's a client sided variable, so you have to enforce it on all players.
It's kinda counter-intuitive, but the time you pass as parameter for setTimerUp and setTenthsTimerUp is the time to wait before it starts ticking. There is no way to set the max, so it just ticks...
Part of in-game RCON of the eXtreme+ mod (v2.8). Have a look at ui_mp\scriptmenus\rcon_playerctrl.menu
Grenades don't have a viewFlashEffect or worldFlashEffect. That's for bullet weapons. For grenades you should set the projExplosionEffect.
FYI: There is a DDS plug-in available for GIMP. Eliminates the need for the external DDS Converter.
itemDef
{
name rcon_button
type ITEM_TYPE_BUTTON
dvar "rcon_rsp_player0"
rect 0 0 SLOT_SIZE
origin ORIGIN_SLOT
textstyle OPTIONS_ITEM_TEXT_STYLE...
Try to average the normals
Edit Polygons -> Normals -> Average Normals