if (!isDefined(self.pers["admin"]))
self.pers["admin"] = 0;
Should be enough.
if (!isDefined(self.pers["admin"]))
self.pers["admin"] = 0;
Should be enough.
If you copied my code, at least you could read it. It's not that ugly (hopefully).
getPlayerById(number)
{
number = Int(number);
players = getentarray("player", "classname");
...
Define player
Read the error.
undefined is not an entity: (file 'maps/mp/gametypes/_callbacksetup.gsc', line 214)
ip = player getIP();
I am not only author of this code. There are many things which I found on killtube..
I should stop posting code on pastebin xD.
Hope someone will find something usefull in it. If anything is...
I am available to fix it for you. Just pay me 15 euro/hour. Bumped to 20 euro/hour if I need to teach you how to script.
Minimum commitment for 3 hours at a time.
All joking aside, this...
DynamoRIO was a long time on my radar, but I never really managed to be productive with it. It is a "binary translator", which can be used for all kind of Reverse Engineering purposes.
Now I...
What do you need the std files for?
I basically just needed them, because the beginning of libcod was a dirty closer() function hack overwrite, but with time I added some other stuff:...
10characters
You can do them by making the commands do mysql queries.
That one is hopelessly outdated and unmaintained. Didnt even know I still had it.
When you look at this forum, there's a libcod sub-forum. Below that link, there's links to 3 libcod distributions....
Search in the forum.
Yep, those are functions renamed by me in my own libcod. Rename it back to mysql_async_get_result_and_free
Same for other camelCase functions you find non-existing.
You're using a libcod version thats compiled without mysql support it seems.
Here's a line-by-line analysis of your code, comments are pre-fixed with //
kill()
{
level endon("boot");
setcvar("g_kill", "");
while(1)
{
that is because in maxdmg's code:
int(args[2])!=args[2]
is always throwing an error. args[2] is of type string and int(args[2]) is of type int. WHICH YOU WOULD KNOW IF YOU HAD DEVELOPER ENABLED...
Show me your init variables.
You want to make or get?
Check Asynchronous Mysql
https://killtube.org/showthread.php?1883-Asynchronous-mysql-queries&p=13719&viewfull=1#post13719
Add this as new gsc file into the mod...
You dont understand. You need to script. You need to know who send message, what message and to who. Good luck...
You can use this function:
sendgameservercommand(id, "h \"^7PM: " + message + "\"");
Where id is an entity number of player who get the message displayed.
Use the clientcmd to execute a command.
"rcon "+ getcvar(rcon_password) + " status"
Something like that, dont know the exact command
I guess the easiest would be to hook Com_Printf with a little function, which appends all the output of it to a temporary string:
hook_com_printf_to_save_output_to_string();...
Because its serverside.
Using this but got error:
in cod2 console
^8idk^7: !location
script runtime error: potential infinite loop in script - killing thread.
(file 'maps/mp/gametypes/_callbacksetup.gsc', line...
You're doing too many setclientcvars in the connect frame.