Well, probably hashed with some function, but you would need to reverse engineer it a bit, because it's probably using a seed/salt aswell.
E.g. hash function like this:
...
Well, probably hashed with some function, but you would need to reverse engineer it a bit, because it's probably using a seed/salt aswell.
E.g. hash function like this:
...
This should fix your in-wall stuff:
placeportal(portalmodel)
{
trace = bullettrace(self geteyepos(), self geteyepos() + vectorscale(anglestoforward(self getplayerangles()), 1000), false,...
Maybe BO3 has another coordinate system. Just try to flip the values in script, e.g.:
tmp= utils\math::orientToNormal(newPos["normal"]+(0.01,0.01,0.01));
tmp = (tmp[2], tmp[1], tmp[0]);...
Hell no...
Just implemented an aiming logic to the bots so they shoot eachother.
Then decreasing the distance calculations until no warning about silent aim is popping up any longer.
I've tested...
The very first link you posted - you posted a thank you today as a result of this thread - 5 days after I gave you a piece of code for free. When you cover your ass like that it doesn't count.
...
Do you mean these videos?
http://classic.xfire.com/video/52af2c/
http://classic.xfire.com/video/34a444/
You can do, but it requires a fair bit of scripting. As I said, the weapon file has nothing to do with setting the viewsleeves model. What you will have to do is create a character alias file for...
Hey all,
I finally got around to add the native script functions from Richard and merged all changes of Mitch.
Download: http://killtube.org/downloads/libcod/2014_03_08/
List of new...
Not possible without the libcod
- Creator of JumpersHeaven mod, which you are referring to.
Not possible, i tried a while back with speed prediction, but still was not possible. You cannot know where you land or take off.