The code behind the portal is this:
function watchAttack()
{
player = self;
orangePortal = util::spawn_model("portal_orange", (0,0,-1000000), 0);
i = 1;
The code behind the portal is this:
function watchAttack()
{
player = self;
orangePortal = util::spawn_model("portal_orange", (0,0,-1000000), 0);
i = 1;
I had the same problem but fixed it. Its not perfect but atleast its working.
Open APE, create a new GDT and give it any name.
Create a new Asset in the created GDT.
Name it something...