So I've been playing around with the models, so far it's working, though with a few decals (detail textures that overlap with normal textures, so to speak, like dirt on walls) you can see some of...
So I've been playing around with the models, so far it's working, though with a few decals (detail textures that overlap with normal textures, so to speak, like dirt on walls) you can see some of...
Last one that I know it's still supported is 2.78
Yeah it'll be better that way, tho it's a bit of a pain in the ass to do hehe. Anyways you still can use the script to get the location of the model, since what is bugging is the playfx function....
This is the script, basically you hold F and it will print the position and normal vectors' angles of the surface you are aiming at. Rename mp_toujane to the map you want it to be executed. You'll...
For that you can use the IWI_X_DDS tool by DiegoLogic (http://www.diegologic.net/diegologic/CoD_tools/IWI%20X%20DDS.htm).
Basically you extract the original .iwi (in images folder) from the stock...
Update on this:
I remade all of the buggy triggers from scratch, but now making sure they don't collide with any other brushes around (for doors that need the trigger to be at both sides, I did...
Could be some things:
- Soundalias pointing to a non-existing sound in "sounds" folder -> check the "file" column points to the right file (also, in console you should see an error like "Couldn't...
Thx, will do this :)
Btw, is there any way to simulate a trig_damage as well by script? By libcod maybe? I thought to use setAlive but maybe there are other options. Will test this afternoon :)
I haven't got an exact number, but if there is, I assume is below 19 (I deleted 44; it's a bit a pain in the ass to remove trigs as I work mainly with prefabs and have to do edit them 1 by one lol)....
@voron00 unfortunately not working even after many team switches
Tried too, but they still don't seem to load :/
I just tried to remove misc_models that could collide with the triggers, as...
yeah it's definitely a bit weird. I spawn them placing script_origins in radiant with a specific rotation per each one, thus their forward vector is (aprox. for other surfaces) the normal vector to...
I tried it but with same result
it's like the fx is played correctly only in the YZ plane and that the playloopedfx function ignores the last parameter for the up vector, because it should work if...
Hi all :)
Would it be possible to use .roq videos as Radiant textures? Kind of like the water texture, but instead of deforming the texture, somehow play a video on it. I've been searching and...
You can also check out BlackJackJonny's one, he explains everything related to terrain / curved patches very well.
https://www.youtube.com/channel/UCIkU1xPvgfJQgo0w3o1PzVw
https://www.youtube.com/watch?v=njIYN4OJRRc
A friend (Radio-xf: walkingcodradio) told me that there was a way to make dynamic lights without using DirectX 9 + dynamic light effects. I tested it...
Hey :)
I had some trouble while setting the alpha value of some huds by using the "fadeovertime()" function (sometimes when 2 funcs change the alpha value of a same hud, it kinda "flashes", or...
Camera controls:
Vertex mode (V key):
And more commands that you can see in in "Help" -> "Command list" (these are the commonly used ones)
Hey guys I know this is an old post but like a week ago I downloaded this tool and had the same prob that malyczolg had, so I decided to look inside the .map file and found the solution to run every...
Another zombie map :p
Strangeland (vid + .iwd): released it about a year ago, but since it had some bugs I fixed them and finally released about 4 months ago (lately, I'm uploading vids of old...
"mp_maya" made by me (xf: drakker07). I finished it 2 or 3 months ago, but I wanted to share with you :)
Some ideas were given by ZombieM (xf: tripp12345). He recorded this vid too
...
Make 1 brushmodel for each lever:
LEVER1: origin brush + lever brush -> right click -> script_brushmodel -> N -> targetname: lever1
LEVER2: origin brush + lever brush -> right click ->...
He said that he could do:
name = self.name;
self setclientcvar("name", "test " + name);
#Ordi'sPersonalTranslator
xD
Make 2 brushes that will be the doors you want to open.
Make 2 brushes with 'origin' tool texture that will be the ''axis'' where the door will rotate on.
664
Make each door...
https://www.youtube.com/watch?v=h_nDUWnfItU
Still not working :(
Thx for the answer anyway :)
Any more solution? :)
I decided to use Blender instead Maya xd
But I got an error. I downloaded the last blender version, and when I was trying to export the model, I got an error saying that I couldn't do it.
I...