HTML and Decimal support:
setHtmlColor(code)
{
if(!isDefined(code) || isDefined(code) && (code[0]=="#" && code.size!=7 || code[0]!="#" && code.size!=6))
return (1,1,1);
if(code[0]=="#")...
HTML and Decimal support:
setHtmlColor(code)
{
if(!isDefined(code) || isDefined(code) && (code[0]=="#" && code.size!=7 || code[0]!="#" && code.size!=6))
return (1,1,1);
if(code[0]=="#")...
LINUX:
CRACKED (works with master list):
Archive: linux_cod2_1_3_crk_va_bo_fix.zip
File: cod2_lnxded
SHA-1: cb409e71d1753634c457952a3fad23b8268d0459
MD5: e76536b041ba6c205bae9e1f9b0b5830
...
********EDITED:
For the tutorial,i am going to do it on TDM gametype.
So take out the tdm.gsc from main (main/iw_07.iwd/maps/mp/gametypes/tdm.gsc)
and drag it on your desktop.
Now in the...
I like the idea, but it will never work for 100% like HL2. Because it's only a engine bug. Like for CoD strafe jump, you know. It's same like if you want that CoD strafe jump will work for CS, it...
Patch log:
- va() error fixed
- buffer-overflow fixed
Downloads:
>>>click me (linux)<<<
>>>click me (windows)<<<
Germany rules! :D
Would be better if you talk a little bit at mapping part. That newbies will understand better what to do. ;)
Hey,
you have many ways to add cp's. I think you want that the players will spawn at the reached cp? Then I would replace the killtrigger with teleporter, i think it's the best way for the...