Hello,
I'm sorry, but I haven't found any forum or tutorials, maybe someone knows how to help with rtcw scriptings
how to fix the error: "bsp has wrong version number (46 should be 47)" ? I...
Hello,
I'm sorry, but I haven't found any forum or tutorials, maybe someone knows how to help with rtcw scriptings
how to fix the error: "bsp has wrong version number (46 should be 47)" ? I...
Sorry, but I don't understand this. I find a working script and try to modify it to suit my needs. Thanks , i will try to run the scripts on your links again.
Hello,
Can anyone help with the script for map rotation Soldier of Fortune II - Double Helix GOLD
Since 11 pm I have been working on this and until then nothing has been working. I don't know...
Probably, i didn't find anything from these words. But made too masterly for such a simple film. I'll have to forget about the song. Thx
Hello, is it possible to bind two different scripts on one button, for Capslock ?
There are two enable and disable commands which i need to integrate on one button:
Bind "capslock"...
Most likely do not need to edit dm.gsc & tdm.gsc, they run the scripts of the original mod, delete them. Everything was neatly edited but did not work
I'm at a dead end, now..
Added _back2uo_cvars.gsc and edited:1515
It remains to edit dm.gsc & tdm.gsc again, there may be errors left
reminder note.:
in _callbacksetup.gsc i added
/*================
Setup any misc callbacks stuff like defines and default callbacks
================*/
SetupCallbacks()
{
I rested a bit, since all this codes mixed in my head, i think it need to started with fixing: maps/mp/gametypes/_callbacksetup.gsc, the file who primarily launch the mod.
All the necessary...
I just finished and this is last iwd: 1514 + 1513
I edited the necessary codes, and the rest of the files were completely deleted
I don't know what to do more, almost turned out but does...
Next, i deleted all unnecessary files: 1511
And now the most difficult thing, working with codes.
It is necessary to understand how to do and combine.
First of all, i edited Dvars:1510
Hello, i again began to disassemble or rather cut for stand-alone version a mod 'Ambience War Effects' A very important part for liven up the maps
This is still a big Problem and a Headache for...
Everything worked out, Thanks!
What should I do with this? I've reviewed everything in zzz_autoschreck.zip and not found this code. I think it's need to configure only weapon file, because i added in weapon file this:
...
autoschreck_mp not use impacts.csv i found only projImpactExplode but the values are the same in m9bazooka_mp
..by the way, it's good idea for the final explosion of rocket, i found this...
I will not find it, it's something like an lastShotAnim, i was try to renamed like on original but no result
Hello, i want to add fire after the shot like here:
I'm adding this fx to another weapon.
1499
1500
The fire burns for about 20-30 seconds
I do not understand what else needs to be...
Already is fine! Solved the problem differently method.
1495
I just do not understand how to open TGA image with '@' (hud@thompson_early.tga) for look image and make an inversion from the...
Yes, i did not see the designation of letters, Thanks!
Hi, i want to add a new item (Title) in the menu but i get this error. Please see the screen: 1487
After loading the map, the menu of the weapon is not visible
What I've done:
In...
Tell me please, what it need to change here for 100% damage from one shot ?
damage\50\minDamage\35\meleeDamage\150\maxDamageRange\500\minDamageRange\1250\
Completely solved the problem. Now the gun with the animation
I solved the issue by removed totally Melee function 'viewmodel_knife_slash'
in weapons/mp/webley_mp
I downloaded a good pistol but the animation melee shows the sleeve skin. Someone know how to fix ?
Melee image:
1486
1485