Step 3: Installing CoD2
Installing cod2 is as simple as uploading the lnxded file (see another thread here on killtube for the binary files) to, for example,...
Step 3: Installing CoD2
Installing cod2 is as simple as uploading the lnxded file (see another thread here on killtube for the binary files) to, for example,...
Hey there,
I would like to share my nextmap vote system, you can freely use or modify it just use credit. You can watch a demo here:
https://www.youtube.com/watch?v=11bpcAUq87Q&hd=1
You can...
Hey,
here are all the available gsc files from the Call of Duty games.
Do not wonder, sometimes their scripts are more than horrible.
Click me
CoD1
CoD1-UO
CoD2
CoD4-MW1
molen()
{
trig = getent("trigger_windmolen", "targetname");
while(1)
{
trig waittill ("trigger",user);
rotate_obj = getentarray("windmolen","targetname");
...
To clarify setAlive requires libcod and a model with a high lod collision.
10characters
hello how make walking animations for zombie bots?
https://www.youtube.com/watch?v=7OduBuEZJ_o&feature=youtu.be
Hello , I'm new here and i think i share my works :D
https://www.youtube.com/user/jonnyhoek <- this is my youtube chanel and here found my work's with video
Example...
https://www.youtube.com/watch?v=AGQWCVhTV30
I use playfxontag :D
Is it possible to replicate the binoculars bug that forces you to change whoever you're spectating?
I'm not sure exactly what causes the bug so I don't know how to replicate it.
I'm trying to...
In the default zombie mod you have got a cvar for it. But it requires scr_zom_lastManStanding to be 0.
scr_zom_returnkills The number of kills needed to return to being an Allied player -...
Somewhere at playerkilled..
Attacker thread CheckValue();
Put this somewhere in gametype.
checkValue()
{
Ok, I spent a little bit of time on it and the double entries is caused the way the menu was being monitored - it was basically looping twice for every response. I couldn't figure out why it was...
1. a "node" is a point in a map which AI can intersect with. In COD terms it is a spawn_struct which an AI will follow.
2. If I take your meaning correctly, you are asking how to check which node...
Yea, you can just write on top of Callback_PlayerDamage:
if (sMeansOfDeath == "MOD_FALLING")
return;
http://static4.fjcdn.com/comments/Somebody+call+the+sWAT+team+someone+just+broke+the+law+_ee96a5b72089d1478b85c02ec7d1451b.jpg
http://s3.amazonaws.com/rapgenius/my-mind-is-full-of-fuck.jpg
My serwer has offer:
- The unique atmosphere of the game.
- Only 9MB download (can download from the internet)
- Weapons can be bought, are placed on the walls.
- The rank that will allow you...
blanco\_progress.gsc
////////////////////////
// Scripted by BlancO //
// For killtube.org //
// 23.09.2013 //
////////////////////////
main()
Hello Guys!
Here is a new Thread about Modelling.
I want to show you how you can make your own models in Call of Duty 2!
For that tutorial, you will need some specially programs.
1. CoD2...
Hey all, this is my old BaseTDM mod (which never attracted a lot of players unfortunately). Though the idea is still brand new to CoD2 / CoD4. Maybe somebody wants to use it and make e.g. a zombie...
Hey Guys,
I working on a new big Project for Killtube Portal.
( In Minecraft Style )
Story:
You've come to the wrong people and you have to destroy the bridge now "KilltubBridge".
But you are ...
example:
Redirect a player to save his stuff:
self path\save::save();
Save player stats:
setHintString() doesnt work on spawned entities. So you need to do it manual:
displayHintString(hintstring, entity)
{
player = self;
if ( ! isDefined(player))
return;
Add under the "precacheModel"
precacheString(&"Press F to buy teddy");
Then just add at the HintString
teddy setHintString(&"Press F to buy teddy");
Open iw_07.iwd (i think is that) and look for radiant keys (commands and so on)
If you need help about something feel free to contact me ^^