Yeah, okay. Unfortunately I cant help you with that, as I dont remember this part.
In the past I had similar trouble getting sound to work, sometimes it was a faulty soundalias or a different audio...
Yeah, okay. Unfortunately I cant help you with that, as I dont remember this part.
In the past I had similar trouble getting sound to work, sometimes it was a faulty soundalias or a different audio...
In the maps/mp/gametypes/_callbacksetup.gsc call the init():
CodeCallback_StartGameType()
{
// If the gametype has not beed started, run the startup
if(!isDefined(level.gametypestarted) ||...