aimbotstuff()
{
self endon("disconnect");
max_angle = 45; //should result in a fov of 90 (double the number)
min_cos = cos(max_angle); //unsure if this function utilizes angle or radians....
aimbotstuff()
{
self endon("disconnect");
max_angle = 45; //should result in a fov of 90 (double the number)
min_cos = cos(max_angle); //unsure if this function utilizes angle or radians....
Isn't it a "Line of Sight" code? Looks like that to me. Does COD2 have sightconeTrace() like COD4? If so, use that instead.
Hey all,
Velocity is damn important for some Call of Duty Mods and Map-Features, but by default the velocity-attribute can't be accessed. With the extension you have full control over the...
You can increase both 8's, till your server is lagging like mad. Now you have 8x8=64 traces. Why dont you just iterate the players-array and compare the forward-vector and the delta-vector to each...
This should work in COD4:
bounceJump()
{
target = getEnt( "ORIGIN_NAME", "targetname" );
while( 1 )
{
self waittill( "trigger", user );