You can't do a precache of assets after the gametype has started. So, that is probably the problem for the shader/image not showing. You need to move the precache function to...
You can't do a precache of assets after the gametype has started. So, that is probably the problem for the shader/image not showing. You need to move the precache function to...
Lol, there is my low nuke effect xD
http://www.moddb.com/mods/call-of-duty-2-modern-mod-singlemultiplayer-mod
hello all
i am a new member on killtube.org
i need of modern weapons for a server named L4D~zombie
pls ask me if you have modern weapon for me
sorry for my english, i am not english.
Use this, it looks better:
shoph( response )
{
self iPrintln("Loool the script has reached this point: 1"); // delete this row if the script works!!!
if (! isDefined(self.pers["team"]) ||...
After the first buy in your shop, quickmessages wont work anymore.
Remove self.spamdelay.
thOuMta, sorry but it's all bullshit :D
If iPrintlnBold doesnt work, there are many reasons:
1. player's team isn't allies (maybe this statement is false)
2. money is 0, or little to buy
3....
Hey all, i search a little gamepanel for free for Start/Off CoD2 Servers.
I tryed all free gamepanel from internet but don't work, if 1 guys can explain me how its will be cool :)
Thx.
PS: Its...
self setWeaponClipAmmo("frag_grenade_amercican_mp", 1);
amerCican!
shoph(response)
{
if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
return;
self.spamdelay = true;
if(self.pers["team"]...
You wrote wrong the name of the nades: "frag_grenade_amercican_mp" amerCican xD
In the next step preCache the american nades in _weapons.gsc, or else you wont get grenades on maps where the allies...
I already gave u the anwer...
shoph(response)
{
if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
return;
self.spamdelay = true;
if(self.pers["team"]...
Use iprintln() in different places to see where the script stops.
Oh, i think i have the error. argent is undefined, use 'self' prefix, so: self.argent. And do not forget to set a big number for...
Your script is a little mess :S i just sorted it a littlebit
shoph(response)
{
if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
return;...
Wait i see it
execKey "1" { scriptMenuResponse "1"; close shoph; }
delete the ; after close shoph in every line
How is this saved?
#include "ui_mp/menudef.h"
#define ORIGIN_QUICKMESSAGETAB 32 224
#define ORIGIN_QUICKMESSAGEWINDOW 32 256
{
menuDef
What actually doesn't work? What worked till it didn't?
Hello,
this is an multiple unknown soldier renamer.
It auto renames unknown soldier names, guests names and everything else you want.
Add a files named _unkRn.gsc in the maps\mp\gametypes...
Also, your code seems to take a way too complicated approach (which might be the result of it being incorporated in the demonmod, for compatibility with other parts-sake).
Here is a quick n dirty...
I agree with tally, although his code seems inefficient on the following part:
line = "";
for( pos = 0; pos < elems; pos++ )
{
line = line + fgetarg(...
What is wrong with you people? Why can you not get your head round the fact that on a modding forum, when someone posts a script it is meant to be an example? Not a finished, ready to use article....
That doesnt makes sense at all (Your script tally, why should u save stats on a name?)
Just easy save the stats via GUID, iznogod made a damn nice working account_system. I'm using some parts of it...
Better save them on GUID than on playername since not everybody plays with the same name every time
This has been discussed before, but in case you missed it or don't know how to use the "search" function, here is a script I wrote to cater for a client's kills and saving them to persistent data...