"it feels so right, as long as the lights are off"
"it feels so right, as long as the lights are off"
i cant tell u that ,like i said u need some scripting knowledge and have to look for stuff like this in gsc files
precacheFX()
{
level._effect["flak_explosion"] =...
this means there are to much preload effects in session ur try to play to fix that u need some scripting knowledge
u can reduce overal the amount of effects
or u can only load effects for certain...
You were close enough. The command you're looking for is the following:
bind "capslock" "toggle host_timescale 0.3 1"
I have tested it and made sure it works.
CS:GO is host_timescale and not timescale
set abc "set timescale 0.3; bind capslock vstr def"
set def "set timescale 1; bind capslock vstr abc"
bind capslock vstr abc
done.
u can try this
bind k "ent_fire weapon_* addoutput classname weapon_knifegg"
or like this
bind k 'ent_fire weapon_* addoutput "classname weapon_knifegg"'
not tested
or u can make a custom cvar...
im sorry to hear that, the grief pain is real... i hope the best for you and your family
I've just come back from a party and I am absolutely hammered atm (i.e. for all you non-Brits that expression means I am very drunk), so can't think very clearly right now. But a provisional solution...
It does use it, cause that's hardcoded. It specifies which impact fx to use on rocket impact.
https://i.gyazo.com/74eb17d4d873986ce6b312dede656949.png
See the attachment.
I have included the DDS file, the .PSD file, and a converted IWI file.
When making an image for Call of Duty, you must have a solid color background. To see the actual...
ORIGIN_TITLEE != ORIGIN_TITLED Maybe?
For the first 500 units (maxdamagerange) it'll do 50 damage per shot. After that, it falls off to 35 damage at the range of 1250. So at 1000 range, it'll do 40 damage per shot ( maxdmg - ((range -...
damage\100
That should kill with one shot. If not, try raising it higher.
I said leave it blank. That is, nothing at all. no reference to any images.
In the weapon file, delete the entry for reticleSide. Leaving it blank will remove the crosshair.
1. Download the attachment.
2. Open the zip file and move landmines.cfg to your server
3. At the bottom of your server's main config file (i.e. the one which controls your map rotation, ect),...
Here you go - complete mod with fix:
Yep, there was a bug. I forgot to reset the total team landmines allowed each time a player dies. This fixes it:
Please edit _landmines.gsc:
deleteLandmines()
{
for( i=0; i <...
Okay, second version with Gold SVT 40 Sniper added with sniper zoom:
NOTES:
1. I added some code to delete all landmines planted by a player when they either switch to another pistol than...
Okay, here it is:
I will delete this link as soon as you have downloaded it.
NOTES:
1. Only players with the P38 get 10 mines.
I've got a bit of time today, and am currently working on it. I hope to have it finished by the end of the day.
Sorry for the delay.
Here you go:
DOWNLOAD
Everything you asked me to do is now working.
1. There are lots, and lots, of soundalias errors. You need to go through all the soundalias files and delete all the...
Please see attachment.
1. If you want to increase the range of the knife's kill zone, edit the knife_mp weapon file and adjust the minDamageRange and maxDamageRange values. They are currently set...
I found a problem - the MG42 is missing xmodels. You get the default horse xmodel. No idea how this happened. One minute it was fine; the next, it was broken.
I'm just fixing it now, and I'll...