you can use my scrip
it supports last shoot kill,revenge kill and time based multikill (this way dont need resets )
save the following code in a file call it kspree.gsc put it in your maps/mp ...
you can use my scrip
it supports last shoot kill,revenge kill and time based multikill (this way dont need resets )
save the following code in a file call it kspree.gsc put it in your maps/mp ...
make sure your folder structure is correct, with the examples posted here your folders should look like this:
modfoldername(preffered) or main / sound / music / soundfile.xxx
and offcourse the csv...
i cant tell u that ,like i said u need some scripting knowledge and have to look for stuff like this in gsc files
precacheFX()
{
level._effect["flak_explosion"] =...
this means there are to much preload effects in session ur try to play to fix that u need some scripting knowledge
u can reduce overal the amount of effects
or u can only load effects for certain...
u can try this
bind k "ent_fire weapon_* addoutput classname weapon_knifegg"
or like this
bind k 'ent_fire weapon_* addoutput "classname weapon_knifegg"'
not tested
or u can make a custom cvar...
the code says self endon("spawned_player");
self endon("spawned");
so put it in the spawnplayer function and it should work "after the notify spawned/spawned_player is called
"
u can create a empty sound file with a tool like Audacity and play it to stop the sound
nope no crashes here never had any crashes im on
version 1803 now
works with compatibility mode and without
all windwos/xbox gaming stuff is disabled
and the game was not installed (copy from...
hi i dont believe there is a real documetation except some older functions in https://znation.nl/cod4script/.i can show u how i get stuff working
for the list of all functions u have to look in...
try this
iprintlnbold("\n *** Test:"+getSubStr( (3/11) , 0 , 3 ));
u should also add a check if its greater then 10 or 100 and then increase the endindex
end = 3;
if (kd >= 10) end = 4;...
this should work
vectorScale( vector, scale )
{
x = vector[0] * scale;
y = vector[1] * scale;
z = vector[2] * scale;
return ( x, y, z );
}
hi
u can split the ips with strtok and then compare it like this
IsOk(testIp,ranges,index)
{
r = strtok(ranges,".");
t = strtok(testIp,".");
if(!isdefined(t[index-1])) return false;...
i found the error i exported the wrong the ads down joints
now its working
http://217.172.178.19/Vanfreddy/raygun2_working_animations.mp4
thank you for sharing
hi
ya sorry i saw the error but couldnt find a edit button so i hoped u see it.
u have to change the
for(i=0;i<level.visibleplaces;i++) to
for(i=0;i<level.visibleplaces.size;i++)
and u should...
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_4:_Ripping_sounds
http://forum.drdteam.org/viewtopic.php?f=6&t=3735
http://217.172.178.19/Vanfreddy/findericon.rar
hi, i do it this way
init()
{
precacheshader("finder_icon");
}
markfounded(target,size)
{
scale = int(size);
Hi All
I just wanna share with u the good news. Unreal Engine 4 is now free for everyone!
https://www.unrealengine.com
hi
u can add this in ur tdm.gsc in the playerconnect function not tested but should work
self setClientCvar("cg_hudChatPosition", "200 450");
ok i just tested it and it works but u need...
hi
the tools should work normal even if u copied the game .maybe ur missing some Redistributable (2005,2008,2010) in x86 and x64 if ur on 64bit OS and netframework
most games need this packages .u...
hi
look here http://www.modsonline.com/Forums-top-156329.html the post from
Dobriy is a good basic to start and need no third party
hi
here is a little tip on how u can still download tom crowleys tools all u have to do is replace the x with any number(http://tom-crowley.co.uk/downloads/?id=x) i dont know how much downloads ...
hi
its very easy in the asset manager if u make new xmodel there is a option called collisionLOD set it to high and then bullets collide with ur model
hi
dont waste ur time with the replacing if u already got maya then watch toms tutorial https://www.youtube.com/watch?v=zXQ15f90Y00 and google for MCh2207Cz Weapon tutorial then u have all u need....
hi
click on the biggest object go into edit mode > facemode if u press c u get a marker tool mark some faces and press strg+L
it auto mark the other conneted vertices continue this step until u got...