1. try search code from .gsc like:
/* ... */
self waittill("menuresponse", menu, response);
if (menu == "objects1")
self setmodel(response);
1. try search code from .gsc like:
/* ... */
self waittill("menuresponse", menu, response);
if (menu == "objects1")
self setmodel(response);
onPlayerSpawned() //function when player spawned
{
/* ... */
self.isSprint = false;
self setclientcvar("g_speed", "190"); //libcod: self setg_speed(190);
/* ... */
}