Hello,
This is a tutorial on how to run a libcod-enabled cod2 server on WSL2, on top of windows 10. This is a very quick and dirty tutorial.
This tutorial assumes you have a working wsl2...
Hello,
This is a tutorial on how to run a libcod-enabled cod2 server on WSL2, on top of windows 10. This is a very quick and dirty tutorial.
This tutorial assumes you have a working wsl2...
maybe I misunderstood you, but ..
execute_aCD()
{
exec_async_checkdone();
}
aExecute_getID()
GetEntByNum() is one of those functions with a developer flag, they only work in a /# ... #/ comments like:
/#
entity = clientNumToEntity( int(result[0]));
if(result[1]=="OK"){
...
dosomething_result_async(result)
{
//level notify("stop_async");
entity = clientNumToEntity( int(result[0]));
if(result[1]=="OK"){
entity iprintln("OK");
}
else{
...
Your best option is to create a login system and store whatever data you want to associate with login in mysql/sqlite databases....
It's possible, however with a little trick that code allows to get player's cd-key and proably shouldn't be posted here.
Read below. Still not secure.
Ok, release time
It basically works like this:
savestuff()
{