Callback_PlayerConnect()
{
....
self setClientCvar("g_scriptMainMenu", scriptMainMenu);
self.message_done = undefined;
self thread welcomeMessage();
}
Callback_PlayerConnect()
{
....
self setClientCvar("g_scriptMainMenu", scriptMainMenu);
self.message_done = undefined;
self thread welcomeMessage();
}
Which is exactly what I just said above. So, thanks for repeating exactly what I just said. Such repetition is really valuable!
That is not what you showed in your first post. There, you showed the built-in obituary notice with weapon icon. That is not done with a hud element. It is hard-coded into the COD engine and cannot...
In the weapon file, find and edit Flipkillicon setting to 1:
1522
LOL, LOL, LOL
Thank you for that, brother. It made me laugh at a time when I really needed it.
I've just come back from a party and I am absolutely hammered atm (i.e. for all you non-Brits that expression means I am very drunk), so can't think very clearly right now. But a provisional solution...
See the attachment.
I have included the DDS file, the .PSD file, and a converted IWI file.
When making an image for Call of Duty, you must have a solid color background. To see the actual...
damage\100
That should kill with one shot. If not, try raising it higher.
I said leave it blank. That is, nothing at all. no reference to any images.
In the weapon file, delete the entry for reticleSide. Leaving it blank will remove the crosshair.
Yeah, I thought so, there is an error in your config file:
sv_allowDownload "1"
And a minor error in your HTTP address:
sv_wwwBaseURL "http://80.211.219.240/cod2/"
1. Download the attachment.
2. Open the zip file and move landmines.cfg to your server
3. At the bottom of your server's main config file (i.e. the one which controls your map rotation, ect),...
Here you go - complete mod with fix:
Yep, there was a bug. I forgot to reset the total team landmines allowed each time a player dies. This fixes it:
Please edit _landmines.gsc:
deleteLandmines()
{
for( i=0; i <...
Okay, second version with Gold SVT 40 Sniper added with sniper zoom:
NOTES:
1. I added some code to delete all landmines planted by a player when they either switch to another pistol than...
As the mod stands, you can't really add anymore weapons. There are currently 51 weapons precached. This means you are well over the 48 recommended allowance.
What you could do is to reduce the...
Okay, here it is:
I will delete this link as soon as you have downloaded it.
NOTES:
1. Only players with the P38 get 10 mines.
I've got a bit of time today, and am currently working on it. I hope to have it finished by the end of the day.
Sorry for the delay.
I don't have time right now, as I'm very busy with work. But I will take a look at putting in my landmine script for you at the weekend.
Here you go:
DOWNLOAD
Everything you asked me to do is now working.
1. There are lots, and lots, of soundalias errors. You need to go through all the soundalias files and delete all the...
Please see attachment.
1. If you want to increase the range of the knife's kill zone, edit the knife_mp weapon file and adjust the minDamageRange and maxDamageRange values. They are currently set...
If this is for COD2, you can only precache a total of 8 statusicons.
I found a problem - the MG42 is missing xmodels. You get the default horse xmodel. No idea how this happened. One minute it was fine; the next, it was broken.
I'm just fixing it now, and I'll...
The AWE code was broken. You aren't supposed to stand there with a turret gun in your hands, and have a turret on the floor. That isn't deploying your weapon, that's spawning another new weapon on...
Okay, here it is. Please get the download from here: DOWNLOAD
Some notes:
1. I did not mess too much with the menus. In my opinion, they are a mess, but it would take a long time to sort them...