24th November 2018, 11:53
I am currently porting some JavaScript code and I don't know the best way to port over such code:
function verySlowCalculationOnlyDoThisOnce() {
console.log("logging slow calculation");
...
23rd November 2018, 17:03
Using this now:
https://github.com/dariomanesku/cmftStudio
Has lots of options for exporting cubemaps etc. and works nicely with PBR
23rd November 2018, 11:53
Hi all,
which tool do you use to convert .hdr files to dds cubemap?
I found https://gpuopen.com/archive/gamescgi/cubemapgen/ but I'm still somewhat confused how to use it
I wanna use these...
18th November 2018, 00:11
mp_carentan.gsc
// something is going wrong.
// the bot isnt linked to the helper
// maybe a wait 0.05 is missing ("let it happen")
spawnPopulationBots()
{
helper =...
11th November 2018, 17:29
OK it work fine now thanks you all for your help. :D
20th September 2018, 23:02
https://www.youtube.com/watch?v=dEBteWoHiCw
20th September 2018, 17:44
There is one last ramp in mp_surf_utopia which acts like a push-player-in-air-ramp when surfing over it with some speed.... I tried for hours all kinds of different ioquake3 settings and even...
19th September 2018, 23:51
Also fixed the "bsp bugs" lol... solved it by increasing MIN_WALK_NORMAL... seems like a few surf_utopia planes scratch that dot product... sometimes
19th September 2018, 22:01
Found proper aircontrol function: https://github.com/ETrun/ETrun/blob/master/src/game/bg_pmove.c#L841
static void PM_Aircontrol(pmove_t *pm, vec3_t wishdir, float wishspeed) {
float zspeed,...
19th September 2018, 20:10
fixed my vmf2map converter to support ioquake3 somewhat:
https://www.youtube.com/watch?v=tRC1DwX9pi4
bsp/surface bugs somewhat disappeared aswell since using a bunch of different shaders, I...
13th September 2018, 23:42
https://www.youtube.com/watch?v=Ts3R3sp7LqM
16 minutes of testing around, quite some nice scenes... the pbr stuff can look so beautiful
11th September 2018, 07:47
Thank You, for Your time Polat.
I'll try this command, when I'll be back home this afternoon.
EDIT: It works! ;-)