24th November 2018, 11:53
			
			
		
		
	 
	
		
		
		
			
				
					
						I am currently porting some JavaScript code and I don't know the best way to port over such code: 
 
 
 
function verySlowCalculationOnlyDoThisOnce() { 
    console.log("logging slow calculation"); 
...
					
				 
			 
		 
		
	 
	
		
			
			
				23rd November 2018, 17:03
			
			
		
		
	 
	
		
		
		
			
				
					
						Using this now: 
 
https://github.com/dariomanesku/cmftStudio 
 
Has lots of options for exporting cubemaps etc. and works nicely with PBR
					
				 
			 
		 
		
	 
	
		
			
			
				23rd November 2018, 11:53
			
			
		
		
	 
	
		
		
		
			
				
					
						Hi all,  
 
which tool do you use to convert .hdr files to dds cubemap? 
 
I found https://gpuopen.com/archive/gamescgi/cubemapgen/ but I'm still somewhat confused how to use it 
 
I wanna use these...
					
				 
			 
		 
		
	 
	
		
			
			
				18th November 2018, 00:11
			
			
		
		
	 
	
		
		
		
			
				
					
						mp_carentan.gsc 
 
 
 
// something is going wrong. 
// the bot isnt linked to the helper 
// maybe a wait 0.05 is missing ("let it happen") 
spawnPopulationBots() 
{ 
	helper =...
					
				 
			 
		 
		
	 
	
		
			
			
				11th November 2018, 17:29
			
			
		
		
	 
	
		
		
		
			
				
					
						OK it work fine now thanks you all for your help. :D
					
				 
			 
		 
		
	 
	
		
			
			
				20th September 2018, 23:02
			
			
		
		
	 
	
		
		
		
			
				
					
						https://www.youtube.com/watch?v=dEBteWoHiCw
					
				 
			 
		 
		
	 
	
		
			
			
				20th September 2018, 17:44
			
			
		
		
	 
	
		
		
		
			
				
					
						There is one last ramp in mp_surf_utopia which acts like a push-player-in-air-ramp when surfing over it with some speed.... I tried for hours all kinds of different ioquake3 settings and even...
					
				 
			 
		 
		
	 
	
		
			
			
				19th September 2018, 23:51
			
			
		
		
	 
	
		
		
		
			
				
					
						Also fixed the "bsp bugs" lol... solved it by increasing MIN_WALK_NORMAL... seems like a few surf_utopia planes scratch that dot product... sometimes
					
				 
			 
		 
		
	 
	
		
			
			
				19th September 2018, 22:01
			
			
		
		
	 
	
		
		
		
			
				
					
						Found proper aircontrol function: https://github.com/ETrun/ETrun/blob/master/src/game/bg_pmove.c#L841 
 
 
 
static void PM_Aircontrol(pmove_t *pm, vec3_t wishdir, float wishspeed) { 
	float zspeed,...
					
				 
			 
		 
		
	 
	
		
			
			
				19th September 2018, 20:10
			
			
		
		
	 
	
		
		
		
			
				
					
						fixed my vmf2map converter to support ioquake3 somewhat: 
 
 
https://www.youtube.com/watch?v=tRC1DwX9pi4 
 
bsp/surface bugs somewhat disappeared aswell since using a bunch of different shaders, I...
					
				 
			 
		 
		
	 
	
		
			
			
				13th September 2018, 23:42
			
			
		
		
	 
	
		
		
		
			
				
					
						https://www.youtube.com/watch?v=Ts3R3sp7LqM 
 
16 minutes of testing around, quite some nice scenes... the pbr stuff can look so beautiful
					
				 
			 
		 
		
	 
	
		
			
			
				11th September 2018, 07:47
			
			
		
		
	 
	
		
		
		
			
				
					
						Thank You, for Your time Polat. 
I'll try this command, when I'll be back home this afternoon. 
 
EDIT: It works! ;-)