20th February 2013, 10:56
Hey all! I'm happy to announce a new feature!
I've added a new callback into CoDScript, which is called: CodeCallback_PlayerCommand(args)
What does it do?
Lets say somebody wrote in Chat:...
19th February 2013, 18:47
Hey :D
I'm going to show (for those who don't know) how to make a bomb, so when you press F it appears and after a few seconds it explodes. The tutorial is step-by-step, so don't worry, you will...
18th February 2013, 09:46
This is my old Addbots script.
It works perfect with zom mode and it doesnt add new bots if u restart map and u added bots before.
You can always add new bots to the game and it will add max 60...
18th February 2013, 05:33
The first you must write
in main
main()
{
addTestClients();
}
and then
copy this script in your mod
18th February 2013, 04:44
It doesnt depends on CoD2 or CoD4, just on the mod.
Your tdm-spawns are only working, because you teleport the activator at roundstart into the activator-area (you wouldnt need that, if you just...
17th February 2013, 16:06
0 is the x-start seen from the x-origin of the item
0 is the y-start seen from the y-origin of the item
224 is the x-end seen from the x-origin of the item
112 is the y-end seen from the y-origin...
17th February 2013, 14:55
224 is width (x-axis)
112 is height (y-axis)
as much as I remember :D
15th February 2013, 20:26
Ah, maybe forgot to convert to JPG?
EDIT: you uploaded as .png, thats why they were too big :D
JPG:
150
148
149
14th February 2013, 17:17
main()
{
level.rankstring = &"Rank: ";
precacheString(level.rankstring);
thread waitforconnect();
}
waitforconnect()
{
14th February 2013, 02:41
Hope that would work:
init()
{
precacheString(&"Rank: ");
thread waitforconnected();
}
13th February 2013, 16:30
I've just extracted every .iwd into the same folder, so i can see/search everything fast.
Here you can also see images of every xmodel: http://www.zeroy.com/gallery3/
13th February 2013, 15:19
13th February 2013, 14:47
RadiusDamage: Does damage to all damageable objects within a given radius. The amount of damage is linear according to how close the object is to the radius.
~zeroy.com/script
For damage...
13th February 2013, 13:46
Stand-alone Rank mod:
DOWNLOAD
Please make sure you credit me if you use it.
13th February 2013, 09:22
Some of the IWIs in the stock game can't be converted with the stand-alone iwi2dds converter. When I originally made it (I made it in 2005 - just after the game came out) I hadn't discovered all of...
11th November 2012, 23:48
You must be good at mapping.You know everything :D
10th November 2012, 19:28
Hey, some people may have noticed, that the lighttpd-server gave some 503-service-not-available errors.
The reason was that the other web-server (apache2) had to many files open. So after an...
10th November 2012, 16:40
No hard feelings from my side.
On topic:
I've been playing with the idea of making a fast-reload weapon through scripts. Found some way that might work:
1. Create a weapon with a quite slow...