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						Would anyone like to have a function that moves a client based on wasd input? 
 
For example 
 
 
player playerMove("up"); 
wait 1; 
player playerMove("down"); 
wait 1; 
player playerMove("left");
					
				 
			 
		 
		
	 
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						A .NET decompiler will only help for CIL-bytecode (Microsoft's .NET "assembly"), but CoD is assembled down to x86. Mitch made a tutorial for the basics with IDA Pro with HexRays decompiler:...
					
				 
			 
		 
		
	 
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						Grab a cold beer 
 Place your freshly wetted lips onto it and enjoy 
 Have some programming expirience in C and understand the basics (pointer arithmetics etc.) also know some CoD-Script (its kind of...
					
				 
			 
		 
		
	 
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						set_db_field(fieldname, value)  
{ 
	mysql_query(level.mysql_connection, "INSERT INTO `"+level.table+"`(`user_guid`, `"+fieldname+"`) VALUES ('"+self.guid+"', '"+value+"') ON DUPLICATE KEY UPDATE...
					
				 
			 
		 
		
	 
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						Why not start with GUID 1 and add 1 everytime a new player with GUID 0 connects? no duplicated guids