Search:
Search took 1.00 seconds.
-
you could do it alot shorter:
changeWeapon( player , slot )
{
pw = player getWeaponSlotWeapon( slot );
if( isValidWeapon( pw ) ) //check !none, and if you can toggle between...
-
Maybe your editor messed up the weapon-files (added linebreaks e.g.)? Compare the file sizes, they should have same size :)
Also, another idea, which should work well:
...
-
You can't. Most weapon settings are not accessible via script. However, you can create a set of weapon files named differently than the stock ones, and switch between them by giving them to the...
-
Hey, you are welcome!
You can write in callback_playerdamage:
if (attacker playerAds() > 0)
{
attacker iprintlnbold("only hipshots / no aim!");
return;
-
Yes, B3 would be more usefull. Just install Echelon too and you can see the full alias list.
-
One name should be pretty easy to save, just reserve the first line for it.
But multiple names are bad:
- longer load/save-time (could be limited, by limiting the number of saved aliases (which...