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    [COD 1.1] GSC Scripts Collection

    Useful GSC scripts collection:

    https://github.com/SADMANGaming/cod1-stuffs

    This one was planned to be a CoDaM copy but discontinued but y'all can use those scripts in your servers(has lots of...
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    Finally I did it through codextended, below is...

    Finally I did it through codextended, below is how, hoping it could please someone.

    Add cJSON.c and cJSON.h from https:// github.com/DaveGamble/cJSON to src folder.

    sv_client.c


    ......
  3. file_get_contents('/home/.callofduty2/sd2/scriptda...

    file_get_contents('/home/.callofduty2/sd2/scriptdata/stats/' .$filename)
  4. Had the same problem once, you might be able to...

    Had the same problem once, you might be able to pick what you need:




    <?php
    echo "scriptdata2mysql by 123123231 29.05.2013\n";

    mysql_connect("127.0.0.1:3306", "root", "asd");...
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    http://s2.dosya.tc/server8/9ta2y0/servercache.rar....

    http://s2.dosya.tc/server8/9ta2y0/servercache.rar.html?fbclid=IwAR2_O4ZyGQOF1ZhQoVb9UGpahoP7E6VtuBuROskvkQNP8e4PCNJlDHBSgQs
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    libcod callback's list

    if it will be useful to someone, I will try to formulate a description for callbacks in libcod
    PlayerCommand
    Call before exec player command, arguments: self - client command executor, args - array...
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    Should be these CONTENTS_ flags:...

    Should be these CONTENTS_ flags: https://github.com/iortcw/iortcw/blob/master/MP/code/qcommon/surfaceflags.h




    #define CONTENTS_SOLID 1 // an eye is never valid in a solid
    ...
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    Looks like your LD_PRELOAD is still global from a...

    Looks like your LD_PRELOAD is still global from a previous test, restart putty (and/or restart screen session) and try this:




    #!/bin/bash
    #
    # call of duty 2 auto restart script.
    #...
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    Okay, here it is. Sorry it's late but I've been...

    Okay, here it is. Sorry it's late but I've been busy.

    See the attachment.

    Again, as before, I've used TDM gametype to start it all off. Just look for //--- Artillery ---// in the code and that...
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    Pushed some experimental stuff to dev branch,...

    Pushed some experimental stuff to dev branch, might wanna test. Basicly rewrote everything for structures, added custom bot usermove stuff, bots are not lagging anymore, etc, some fixes are still...
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    Some latest updates

    You may notice some updates in my git lately, so gonna explain some of them.

    You can now choose between my and orignal MySQL variant:

    1373

    You can compile without MySQL too, you proably...
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    Need more data. You need to retreive a coredump...

    Need more data. You need to retreive a coredump file generated by the crash and view a backtrace with gdb. If you are on ubuntu:...
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    Call of Duty 2 MW4

    Call of Duty 2: Modern Warfare 4


    https://www.youtube.com/watch?v=j1HkYtGME1U
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    And you should call the renameclient(oldname)...

    And you should call the renameclient(oldname) before calling clientuserinfochanged() if you dont want him to rename
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    CodeCallback_UserInfoChanged is called every time...

    CodeCallback_UserInfoChanged is called every time the 'userinfo' text has been changed (including your name) and is called before changing the client's user info data.
    So 'self.name' is updated...
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    onconnect check userinfo "name", then bind the...

    onconnect check userinfo "name", then bind the CodeCallback_userinfochanged in _callbacksetup.gsc to check for it again each time it changes. Use renameclient() to rename the client appropriately.
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    Some Cod2 mods for download

    Hello guys! I want to share some of my old mods for cod2, basically some modern mods.
    So if someone wants to try them download links are on my youtube channel :)
    ...
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    With the built-in functions you cant. You would...

    With the built-in functions you cant. You would need to read the whole file in order to get to the last line. This is very ineffective as log files can get huge (we're talking in MB).
    In my old...
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    Better late than never...

    fragButtonPressed() and smokeButtonPressed() for your modding pleasure.


    https://github.com/voron00/libcod/commit/d93aaa6ce1e6e6e6bb9f272cfaa4257642205a69
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    Sticky: [Index] All tutorials

    Here's a list of all tutorials:

    CoD2:
    Set up cod2 on ubuntu 14.04
    Auto set up cod2 on ubuntu 14.04
    List of all binary cod2 files for linux
    List of (older) binary cod2 files for linux

    CoD4:...
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    Call of Duty: WWII - Reveal 26th April

    https://www.callofduty.com/uk/en/wwii
    https://community.activision.com/t5/Call-of-Duty/Call-of-Duty-and-World-War-II-A-Brief-History/ba-p/10226875

    I for one am excited that they are returning to...
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    This is going to be a very very long reply, and...

    This is going to be a very very long reply, and after this I'm also out.

    I'll put ALL your messages in quotes here, and number your points. Then, I'll go through them on a point-by-point basis,...
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    makeLocalizedString(string)

    Hi. I've added a function that converts any string to a localized string, this can be used to reduce some hax when messing around huds and configstrings.

    string = makeLocalizedString("Hey Man!");...
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    Do not crash on developer 2

    Yo!
    Idk how i missed that earlier, but if you upgrade your libcod from my latest repo you can use developer 2 to do some real time debugging, server will not crash on runtime error, but the error...
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    Short Answer - Yes. Long Answer - Version...

    Short Answer
    - Yes.

    Long Answer
    - Version 1.2 and 1.0 have almost the same "protocol", meaning their network communication is very similar. The only difference i saw was in the download...
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