25th December 2018, 14:55
Just a heads up to anyone running cod2 server on arch linux, they just removed lib32-libstdc++5 from official packages and the one in AUR doesn't even build so just get prebuilt one from archlinux32...
21st December 2018, 12:41
Should be these CONTENTS_ flags: https://github.com/iortcw/iortcw/blob/master/MP/code/qcommon/surfaceflags.h
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
...
17th November 2018, 07:55
You can use it now via the cvar 'g_playerCollision' located in https://github.com/voron00/libcod/blob/master/libcod.cpp.
20th December 2017, 16:19
MIT licensed open source decompiler for Windows and Linux, plugin support for IDA. Building on the epic foundation of LLVM.
https://retdec.com/
https://retdec.com/idaplugin/
License issues by...
16th November 2017, 16:19
Pushed some experimental stuff to dev branch, might wanna test. Basicly rewrote everything for structures, added custom bot usermove stuff, bots are not lagging anymore, etc, some fixes are still...
12th November 2017, 09:30
Yo lonso, to get a little overview:
G_AddEvent: https://github.com/id-Software/Quake-III-Arena/blob/master/code/game/g_utils.c#L574
And PM_AddEvent:...
20th November 2016, 14:07
Keep in mind that you might wanna replace all " by double ' in messages, cause gameservercommands dont know what to do with (even escaped) "-s
12th November 2016, 17:06
Not if you use libcod.
Still, what ni3ls says is correct. Connect to your server with a cleaned-up main then check the client's console for missing files. Add those to your iwd.
12th November 2016, 16:10
Don't use the server download instead of the fastdownload, the sv_allowDownload must be 0. If it's 1 with q3dirtrav easy to download almost everything from the server e.g the passwd file or config...
12th November 2016, 15:45
Impure means that for example you are missing menus which are precached or images etc. In other words, if your mod is not complete it will look for other mods in the main folder and you get the error
22nd September 2016, 20:49
A fix for poor bot shooting with antilag enabled: https://github.com/voron00/libcod/commit/5c1f87c4b5df14864ca3076fb9a12176bfa2d754
22nd September 2016, 13:02
Big update on this one in my libcod repo:
First of all, these functions will only work on bots now, i see no purpose for then on a real players.
setWalkDir(dir); // Unchanged
setLean(dir);...
13th September 2016, 21:01
They can be found in ida i guess or with some client dll hooks to dump all console prints but i haven't seen anything except /h for chat /i for team chat? and /d for cofnigstrings.
13th September 2016, 20:57
I beleive getType() is what you are looking for? https://github.com/voron00/libcod/blob/master/gsc.cpp#L89