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You can't do a precache of assets after the gametype has started. So, that is probably the problem for the shader/image not showing. You need to move the precache function to...
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Lol, there is my low nuke effect xD
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http://www.moddb.com/mods/call-of-duty-2-modern-mod-singlemultiplayer-mod
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hello all
i am a new member on killtube.org
i need of modern weapons for a server named L4D~zombie
pls ask me if you have modern weapon for me
sorry for my english, i am not english.
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Use this, it looks better:
shoph( response )
{
self iPrintln("Loool the script has reached this point: 1"); // delete this row if the script works!!!
if (! isDefined(self.pers["team"]) ||...
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After the first buy in your shop, quickmessages wont work anymore.
Remove self.spamdelay.
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thOuMta, sorry but it's all bullshit :D
If iPrintlnBold doesnt work, there are many reasons:
1. player's team isn't allies (maybe this statement is false)
2. money is 0, or little to buy
3....
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Hey all, i search a little gamepanel for free for Start/Off CoD2 Servers.
I tryed all free gamepanel from internet but don't work, if 1 guys can explain me how its will be cool :)
Thx.
PS: Its...
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self setWeaponClipAmmo("frag_grenade_amercican_mp", 1);
amerCican!
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shoph(response)
{
if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
return;
self.spamdelay = true;
if(self.pers["team"]...
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You wrote wrong the name of the nades: "frag_grenade_amercican_mp" amerCican xD
In the next step preCache the american nades in _weapons.gsc, or else you wont get grenades on maps where the allies...
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I already gave u the anwer...
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shoph(response)
{
if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
return;
self.spamdelay = true;
if(self.pers["team"]...
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Use iprintln() in different places to see where the script stops.
Oh, i think i have the error. argent is undefined, use 'self' prefix, so: self.argent. And do not forget to set a big number for...
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Your script is a little mess :S i just sorted it a littlebit
shoph(response)
{
if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
return;...
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Wait i see it
execKey "1" { scriptMenuResponse "1"; close shoph; }
delete the ; after close shoph in every line
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How is this saved?
#include "ui_mp/menudef.h"
#define ORIGIN_QUICKMESSAGETAB 32 224
#define ORIGIN_QUICKMESSAGEWINDOW 32 256
{
menuDef
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What actually doesn't work? What worked till it didn't?
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Hello,
this is an multiple unknown soldier renamer.
It auto renames unknown soldier names, guests names and everything else you want.
Add a files named _unkRn.gsc in the maps\mp\gametypes...
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Also, your code seems to take a way too complicated approach (which might be the result of it being incorporated in the demonmod, for compatibility with other parts-sake).
Here is a quick n dirty...
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I agree with tally, although his code seems inefficient on the following part:
line = "";
for( pos = 0; pos < elems; pos++ )
{
line = line + fgetarg(...
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What is wrong with you people? Why can you not get your head round the fact that on a modding forum, when someone posts a script it is meant to be an example? Not a finished, ready to use article....
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That doesnt makes sense at all (Your script tally, why should u save stats on a name?)
Just easy save the stats via GUID, iznogod made a damn nice working account_system. I'm using some parts of it...
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Better save them on GUID than on playername since not everybody plays with the same name every time
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This has been discussed before, but in case you missed it or don't know how to use the "search" function, here is a script I wrote to cater for a client's kills and saving them to persistent data...