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@michelboonstra see your pm inbox.
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you can use my scrip
it supports last shoot kill,revenge kill and time based multikill (this way dont need resets )
save the following code in a file call it kspree.gsc put it in your maps/mp ...
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You're going to need a bit of code inside the spawnplayer() too, to reset the killstreak counter upon respawn. (thats the lazy way, the better way would be to put it in playerkilled, spawnspectator...
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try
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
{
self endon("disconnect");
...