Ah, check this thread: http://killtube.org/showthread.php?1832-Question-Astar-%28a*%29-and-SetAlive-functions&highlight=setalive+waittill
In short, it's this:
The damage acts like: model...
Ah, check this thread: http://killtube.org/showthread.php?1832-Question-Astar-%28a*%29-and-SetAlive-functions&highlight=setalive+waittill
In short, it's this:
The damage acts like: model...
Start reading from here :D http://killtube.org/showthread.php?1562-player-model&p=7074&viewfull=1#post7074
I looks like the win-version only supports 1.3:...
dedi 0 indeed does not reload scripts on even starts. First, third, fifth etc starts are ok, but second, fourth etc are bad.
I think too that you have got obs_elim.gsc.txt.
(If you use Windows) You can change on options the endings to enable.
Just look which file type it has, like in this picture:
705
Or just...
you've got maps\mp\gametypes\obs_elim.gsc?
Or do you have \maps\mp\gametypes\obs_elim.gsc.txt by any chance? :P
When all elements have been destroyed, and you use the method again, it resets the array:
if( !isDefined( self.txt_hud ) ) self.txt_hud = [];
So, no: it wont affect server memory.
That is my code he is using, and I have found through experience that you have to undefine self.txt_hud.name once you have removed the element.
Other than that, it works perfectly fine. There is...
That is my code. Please credit me for it.
self.txt_hud[i] destroy();
self.txt_hud[i].name = undefined;
you destroy the hud[i] here, hud[i] is now undefined and size is decreased
however you set hud[i].name afterwards to undefined,...
Dont use more than 32 moving brushmodels (dont know if this includes players or not)
Dont allow more than 32 players to connect
Dont setcvar them during the game a lot (max 1 cvar per player per...
http://cod1.eu/dl/CoD+BSP+Decompiler.7z