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  1. Replies
    3
    Views
    4,731

    Ah, check this thread:...

    Ah, check this thread: http://killtube.org/showthread.php?1832-Question-Astar-%28a*%29-and-SetAlive-functions&highlight=setalive+waittill

    In short, it's this:

    The damage acts like: model...
  2. Replies
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    Start reading from here :D...

    Start reading from here :D http://killtube.org/showthread.php?1562-player-model&p=7074&viewfull=1#post7074

    I looks like the win-version only supports 1.3:...
  3. Replies
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    7,670

    dedi 0 indeed does not reload scripts on even...

    dedi 0 indeed does not reload scripts on even starts. First, third, fifth etc starts are ok, but second, fourth etc are bad.
  4. Replies
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    I think too that you have got obs_elim.gsc.txt....

    I think too that you have got obs_elim.gsc.txt.
    (If you use Windows) You can change on options the endings to enable.

    Just look which file type it has, like in this picture:
    705

    Or just...
  5. Replies
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    7,670

    you've got maps\mp\gametypes\obs_elim.gsc? Or...

    you've got maps\mp\gametypes\obs_elim.gsc?

    Or do you have \maps\mp\gametypes\obs_elim.gsc.txt by any chance? :P
  6. Thread: problem hud.size

    by Tally
    Replies
    8
    Views
    21,317

    When all elements have been destroyed, and you...

    When all elements have been destroyed, and you use the method again, it resets the array:


    if( !isDefined( self.txt_hud ) ) self.txt_hud = [];

    So, no: it wont affect server memory.
  7. Thread: problem hud.size

    by Tally
    Replies
    8
    Views
    21,317

    That is my code he is using, and I have found...

    That is my code he is using, and I have found through experience that you have to undefine self.txt_hud.name once you have removed the element.

    Other than that, it works perfectly fine. There is...
  8. Thread: problem hud.size

    by Tally
    Replies
    8
    Views
    21,317

    That is my code. Please credit me for it.

    That is my code. Please credit me for it.
  9. Replies
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    21,317

    self.txt_hud[i] destroy(); self.txt_hud[i].name...

    self.txt_hud[i] destroy();
    self.txt_hud[i].name = undefined;
    you destroy the hud[i] here, hud[i] is now undefined and size is decreased
    however you set hud[i].name afterwards to undefined,...
  10. Dont use more than 32 moving brushmodels (dont...

    Dont use more than 32 moving brushmodels (dont know if this includes players or not)
    Dont allow more than 32 players to connect
    Dont setcvar them during the game a lot (max 1 cvar per player per...
  11. Thread: d3dbsp to radiant

    by php
    Replies
    40
    Views
    256,441

    http://cod1.eu/dl/CoD+BSP+Decompiler.7z

    http://cod1.eu/dl/CoD+BSP+Decompiler.7z
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