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  1. Replies
    3
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    1,240

    Release Demon Mod for COD1

    Welcome to the Demon mod for Call of Duty 1. It’s a mod I was commissioned to make for a clan I know, about 4 years ago. They wanted the mod to based on a class system, with some features ported out...
  2. mp_bunker (Vossenack, CoD2 PC version)

    Hello,
    I remade the Xbox 360 map Vossenack from the Bonus Map Pack. The map is as close as possible to the original version.
    The map also contains clip xmodel that lets you see all clips and tool...
  3. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    22,300

    Sticky: Scrolling textures The CoD2 engine has support...

    Scrolling textures

    The CoD2 engine has support for scrolling textures. They are usually not available for modders, but this patch by @Zyrc fixes that.

    1709
  4. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    22,300

    Sticky: Compiling a map utilizing full RAM potential and...

    Compiling a map utilizing full RAM potential and multi-threading via cod2rad64

    1. Extract contents of CoD2 iwd files (iw_00.iwd - iw_15.iwd) + your custom materials into Call of Duty 2/raw
    2....
  5. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    22,300

    Sticky: Making a grid file Grid File is used for...

    Making a grid file

    Grid File is used for correct light calculation for player model and gun, if you change lightning in your map, then you should change the Grid as well.
    If you have a rainbow...
  6. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    22,300

    Sticky: Blackscreen fix When booting into CoD2 on any...

    Blackscreen fix

    When booting into CoD2 on any recent version of windows without compatibility mode enabled, a blackscreen appears for several seconds, up to several minutes.

    @php/@lw has found...
  7. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    22,300

    Sticky: MODSonline archive: MODSonline has recently...

    MODSonline archive:

    MODSonline has recently shut down.

    All tutorial files are uploaded to https://archive.org/details/mods-online-archive by @thatdarnowl.

    Video tutorials:

    CoD1:...
  8. Thread: Archive

    by IzNoGoD
    Replies
    5
    Views
    22,300

    Sticky: Archive

    Here's a (hopefully up-to-date) mirror of everything posted in the #archive discord channel.
  9. Looks like I got it fixed. The server name has...

    Looks like I got it fixed. The server name has to be shorter in the server.cfg or whatever config file you use.



    seta sv_hostname "Simple Name"


    Showed up once I did this... Not sure...
  10. Call of Duty 2 Server Not Showing Up on Master List In-Game

    I'm running a CoD 2 1.0 Linux server (just setup the other day), and the server is not showing up in the master list in-game.

    I'm using the 1.0 Linux server binary from here: ...
  11. Replies
    5
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    18,883

    Removed the wait 0.1 between the waittill and the...

    Removed the wait 0.1 between the waittill and the setorigin. That's always fucking up jump mods. People should never use that, and removing it has (mostly) no negative effects.
  12. Replies
    6
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    13,656

    If you're doing spinning rust (hdd, not ssd) with...

    If you're doing spinning rust (hdd, not ssd) with 4 disks, use zfs raid Z2 feature, gives you 2 parity disks, so any 2 disks can fail, contrary to raid10 with 4 disks, where 2 disks of the same raid1...
  13. Replies
    6
    Views
    13,656

    Please use software raid. For linux, try ZFS. For...

    Please use software raid. For linux, try ZFS. For windows, try storage spaces.

    HW raid cards are so proprietary that if they fail, you gotto find the same card again to save your data. With...
  14. Replies
    6
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    13,656

    1) Basically every hardware RAID card comes with...

    1) Basically every hardware RAID card comes with another kind of interface?
    I guess, yes. It is same as BIOS/UEFI motherboard setups.
    I think the steps are the same.
    ...
  15. Replies
    6
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    13,656

    I would recommend using a hardware RAID...

    I would recommend using a hardware RAID controller for duplicating your OS with RAID 1.
    With a hardware controller you have these benefits:
    - OS doesn't know about the underlying disks including...
  16. Probablly to do with either g_floodprotect (set...

    Probablly to do with either g_floodprotect (set to zero), or (in cod2 at least) with the spamdelay set inside the quickmessages.gsc file. In cod2 it's set to 2 seconds, like so:



    }

    self...
  17. [CoD 1.1] How to reduce the required delay between Quick Chat messages?

    Hi
    Do you know how to reduce the required delay between Quick Chat messages on your server?
    ("mp_QuickMessage")
  18. Replies
    4
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    11,057

    1. set up initial alpha with .alpha 2. call...

    1. set up initial alpha with .alpha
    2. call fadeovertime(time_goes_here)
    3. set new, desired alpha that should be faded towards
    4. fadeovertime will do stuff in the background, as a separated...
  19. Replies
    4
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    11,057

    It works great thank you very much Does the...

    It works great thank you very much

    Does the code after fadeOverTime() get executed after it's amount is passed?

    I'm not sure to understand, I have this code for something else:


    ...
  20. Replies
    4
    Views
    11,057

    Yes, use fadeovertime. hud.alpha = 0; hud...

    Yes, use fadeovertime.

    hud.alpha = 0;
    hud fadeOverTime(1);
    hud.alpha = 1;

    Done.
  21. Replies
    4
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    11,057

    Opposite of fadeOverTime()?

    Hello
    I'm trying to make the opposite of fadeOverTime()

    I mean I try to make the alpha to increase over time, progressively, according to a time value

    Could you help me please?

    I will post...
  22. Replies
    8
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    10,731

    cod4 has an option to set the "north" direction....

    cod4 has an option to set the "north" direction. Maybe that is at play here too?
  23. Replies
    12
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    18,169

    the .archive flag is set to true/false on hud...

    the .archive flag is set to true/false on hud elements to instruct the engine to make them visible in the killcam if set to true. As a side-effect (maybe an intended effect?) it also makes it visible...
  24. Replies
    12
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    18,169

    What is "var.archive = bool;" for ?

    Hello

    I found this code in some files and I don't understand what it is for
    For example:

    self.hitblip.archive = true;

    Is it to save some memory ?
    When to do that ?
    Is it used only for...
  25. Replies
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    14,205

    I'd say load the cvar on server load (don't...

    I'd say load the cvar on server load (don't update it runtime), let some c-code extract the stuff, store it in the 4 bytes of netadr_t and compare that run-time (4 byte compare for every getstatus...
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