the code says self endon("spawned_player");
self endon("spawned");
so put it in the spawnplayer function and it should work "after the notify spawned/spawned_player is called
"
the code says self endon("spawned_player");
self endon("spawned");
so put it in the spawnplayer function and it should work "after the notify spawned/spawned_player is called
"
https://www.youtube.com/watch?v=LcDTannSTCc
Kicked rend2 out of ioquake3 since it looks ugly and it only supported undynamic 90s .shader-files and non-standard 3d formats. Was alot of work, but...
Try "attacker iprintlnbold("test");" however this will only display the message for the person who killed the player.
EDIT: also if you want self to work try changing
to
Just look in maps\mp\gametypes\_quickmessages.gsc
You have this:
case "1":
soundalias = "US_mp_cmd_followme";
saytext = &"QUICKMESSAGE_FOLLOW_ME";
//saytext = "Follow Me!";
My things:
sudo apt-get install apache2
On putty type this command:
CodeCallback_CLSpam(type, ip)
{
CONST_TimesForBan = 40;
sm = strtok(type, ":");
svc = sm[0];
type = sm[1];
switch (svc)
{
I would either just use player getIP() with a MySQL table or a "screen" running a ban script as root, which does nothing more than checking MySQL of not-yet-banned-ips (for security reasons)
Install nanny bot this easy banned member or admins