I did the same with my CoD UO Server. My Proxy is written in Java (multi-threaded) and works fine. No Ping increase at all.
I also get the client IPs with \rcon status for example. I mapped the...
I did the same with my CoD UO Server. My Proxy is written in Java (multi-threaded) and works fine. No Ping increase at all.
I also get the client IPs with \rcon status for example. I mapped the...
Something like this?
if(self.name == "Unknown Soldier")
{
self setClientCvar("name","Player " + randomInt(1000));
}
I was able to connect to 1.51 server with 1.41 client, but I get the following error:
CL_ParsePacketEntities: end of message
Not sure how I could fix this.. Probably a change in the...
Works great from here, didn't even had to install anything. Worked instantly without problems. Even Cod1 and UO work great :)