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8th March 2023,
13:59
kung foo man
replied to a thread
[CoD 1.1] Can you get player's bearing ?
in
Scripting
It should be rather easy, simply note the numbers: 0, 45, 90, 135, 180, 225, 270, 315, 360 (same as 0) And write down the corresponding degrees...
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5th March 2023,
10:33
kung foo man
replied to a thread
[CoD 1.1] Can you get player's bearing ?
in
Scripting
You can write a function like: checkAngles() { while (1) { players = getentarray("player", "classname"); for (i = 0; i <...
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8 replies | 992 view(s)
2nd March 2023,
10:20
kung foo man
replied to a thread
[CoD 1.1] Can you get player's bearing ?
in
Scripting
The last number is already the euler angle, in CoD2 it seems to be 360 - theGivenLastNumber. Based on the image in CoD1, it could be -161 + 360 +...
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8 replies | 992 view(s)
19th February 2023,
09:57
kung foo man
replied to a thread
getstatus source ip
in
libcod
Depending on the amount of IP's, searching a linear array isn't very effective either. So we could escalate this into either "use a hashmap" or "do...
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8 replies | 359 view(s)
18th February 2023,
09:42
kung foo man
replied to a thread
getstatus source ip
in
libcod
You can take a look at https://github.com/M-itch/libcod/blob/e58d6a01b11c911fbf886659b6ea67795776cf4a/libcod.cpp#L52 Mostly self-explaining, you...
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