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Yesterday,
17:56
Prawy
replied to a thread
CoD2MP_s.exe Slow Start
in
/b/
For me fix was simple. I just connect my headphones through jack or USB and then i just enabled mix stereo.
see more
24 replies | 11654 view(s)
Yesterday,
17:44
Prawy
started a thread
[COD2] TUTORIAL Crack Windows server by yourself! (1.0,1.2,1.3)
in
Modding
Hey, Due to many requests for making a cracked server in cod2 last time on killtube discord. I thought to make a thread about tutorial how to...
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0 replies | 15 view(s)
Yesterday,
10:55
Prawy
started a thread
[COD1] Cracked and Patched CoD UO 1.51 Binares for Linux and Windows
in
Modding
Hey as the title says. Here is a link for that binaries: https://github.com/PrawyCoD1/CoDUO-Patched-Binaries-Linux-and-Windows- They are 100%...
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0 replies | 13 view(s)
17th January 2021,
16:15
Mitch
replied to a thread
Replicating the binoculars bug?
in
Scripting
You can read the clientcommand callback documentation here:...
see more
26 replies | 5902 view(s)
17th January 2021,
08:11
agribilos
replied to a thread
Replicating the binoculars bug?
in
Scripting
Didn't have any luck finding clientcommand callback. Is it somewhere in the stock gsc files or in libcod? Edit:...
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26 replies | 5902 view(s)
16th January 2021,
19:27
IzNoGoD
replied to a thread
Replicating the binoculars bug?
in
Scripting
look if the follownext/followprev stuff shows up in the clientcommand callback, if so, hijack it properly.
see more
26 replies | 5902 view(s)
16th January 2021,
19:22
agribilos
replied to a thread
Replicating the binoculars bug?
in
Scripting
And how is that done? Do i have to modify the libcod source and recompile? Please guide me in the right direction.
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26 replies | 5902 view(s)
16th January 2021,
15:16
IzNoGoD
replied to a thread
Replicating the binoculars bug?
in
Scripting
Better to just hijack the follownext/followprev stuff in-engine.
see more
26 replies | 5902 view(s)
16th January 2021,
12:46
agribilos
replied to a thread
Replicating the binoculars bug?
in
Scripting
Silly question but where do you need to put this function in order to get it working?
see more
26 replies | 5902 view(s)
11th January 2021,
22:32
agribilos
replied to a thread
Block the "silent aim" cheat
in
Scripting
Unfortunately silent aim is not blocked using this method... Anyone got something for it?
see more
19 replies | 8584 view(s)
9th January 2021,
01:31
Noddynod443
started a thread
[COD1] How to convert Maps for Editing in 3DS Max or Blender?
in
Modding
Hi, I've been trying to figure out how to convert default call of duty 1 maps into a editable file for 3ds max or blender for exporting into other...
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0 replies | 84 view(s)
3rd January 2021,
19:51
IzNoGoD
started a thread
[CoD4] Create .ff using a stand-alone tool
in
Modding
This tutorial is a quick and dirty write-up of how to set up a .ff creating thingy for your cod4 mod. 1. Make a new directory 2. Download cod4...
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0 replies | 118 view(s)
22nd December 2020,
10:51
Lonsofore
replied to a thread
[CoD2] Setup CoD2 with Docker
in
Server tutorials
Good news, everyone! Few updates: Started to use semver in package versions Added environment variables parsing. Now you could use COD2_SET_...
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10 replies | 12096 view(s)
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