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  • Mitch's Avatar
    Today, 07:54
    Mitch replied to a thread Cod2 mod Hide & Seek in Modding
    What about these files? https://killtube.org/showthread.php?3093-hide-and-seek-mod&p=17478&viewfull=1#post17478
    1 replies | 19 view(s)
  • Mitch's Avatar
    Today, 07:51
    Mitch replied to a thread Compiling libcod_win in libcod
    A 64-bit compiler doesn't work, because CoD and the mysql dll are both 32-bit. Therefore the weird errors.
    2 replies | 44 view(s)
  • ineedbots's Avatar
    Today, 00:02
    ineedbots replied to a thread Compiling libcod_win in libcod
    omg Okay, I found out that the MingW that comes with codeblocks is 64bit, I got it working just fine once I used mingw32
    2 replies | 44 view(s)
  • liam990's Avatar
    Yesterday, 10:51
    liam990 started a thread Cod2 mod Hide & Seek in Modding
    hi all, i'm searching for mod "Hide & Seek" for cod2 multyplayer to install it on my server. I can't find it, can you help me? i just saw other...
    1 replies | 19 view(s)
  • vanfreddy's Avatar
    3rd December 2020, 19:20
    vanfreddy replied to a thread Rename in Scripting
    im glad it works now ,no problem :)
    11 replies | 1788 view(s)
  • ineedbots's Avatar
    3rd December 2020, 18:47
    ineedbots started a thread Compiling libcod_win in libcod
    Hi all, I am trying to compile https://github.com/M-itch/libcod_win using codeblocks (MingW GCC). However I am having some issues with it. First...
    2 replies | 44 view(s)
  • Schenk's Avatar
    3rd December 2020, 18:14
    Schenk replied to a thread Rename in Scripting
    Thank you, now works fine :D
    11 replies | 1788 view(s)
  • vanfreddy's Avatar
    3rd December 2020, 17:19
    vanfreddy replied to a thread Rename in Scripting
    sry i get bit rusty not really checked the code they posted its missing the just add this before the line so the game knows the cvar. now it should...
    11 replies | 1788 view(s)
  • Schenk's Avatar
    3rd December 2020, 17:04
    Schenk replied to a thread Rename in Scripting
    What exactly do I have to enter in order to change the name of the player on the server it always comes: Unknown command "rename" this is how I...
    11 replies | 1788 view(s)
  • vanfreddy's Avatar
    3rd December 2020, 14:17
    vanfreddy replied to a thread Rename in Scripting
    hi sorry if there is a infinite loop error then u have to add a wait.this should fix it die version is schon ok wollte nur sagen das man es...
    11 replies | 1788 view(s)
  • Schenk's Avatar
    3rd December 2020, 13:31
    Schenk replied to a thread Rename in Scripting
    thx for help but it does not work script runtime waring: potential infinite loop in script (file scripts/rename.gsc line3) wihle true falls...
    11 replies | 1788 view(s)
  • vanfreddy's Avatar
    3rd December 2020, 11:56
    vanfreddy replied to a thread Rename in Scripting
    save this code in a file call it for eg rename.gsc then create a folder in your mod called scripts and put it in there next open the gamemode...
    11 replies | 1788 view(s)
  • Schenk's Avatar
    2nd December 2020, 20:50
    Schenk replied to a thread Rename in Scripting
    Hello, I want to use this script but don't know which gsc to paste into. thx for help
    11 replies | 1788 view(s)
  • Prawy's Avatar
    23rd November 2020, 08:54
    Prawy replied to a thread Play random music in Scripting
    just do randomint maybe?
    16 replies | 782 view(s)
  • voron00's Avatar
    20th November 2020, 11:02
    voron00 replied to a thread setAnim for clonePlayer() in libcod
    https://github.com/voron00/libcod/commit/06837e16e8cbf00f4f2aff2b596986159d835c75 Added this into libcod, just call setAnim on player corpse now.
    1 replies | 292 view(s)
  • maxdamage99's Avatar
    17th November 2020, 14:06
    maxdamage99 replied to a thread Play random music in Scripting
    :)
    16 replies | 782 view(s)
  • vanfreddy's Avatar
    17th November 2020, 04:38
    vanfreddy replied to a thread Play random music in Scripting
    make sure your folder structure is correct, with the examples posted here your folders should look like this: modfoldername(preffered) or main /...
    16 replies | 782 view(s)
  • maxdamage99's Avatar
    16th November 2020, 13:36
    maxdamage99 replied to a thread Play random music in Scripting
    1. attach playing sound on other event 2. test other sounds 3. try self playSound() before it's be working
    16 replies | 782 view(s)
  • pollo's Avatar
    16th November 2020, 01:57
    pollo replied to a thread Trigger load bug in Mapping
    Update on this: I remade all of the buggy triggers from scratch, but now making sure they don't collide with any other brushes around (for doors...
    14 replies | 709 view(s)
  • pollo's Avatar
    16th November 2020, 01:45
    pollo replied to a thread Play random music in Scripting
    Could be some things: - Soundalias pointing to a non-existing sound in "sounds" folder -> check the "file" column points to the right file (also, in...
    16 replies | 782 view(s)
  • pollo's Avatar
    15th November 2020, 20:10
    pollo replied to a thread Trigger load bug in Mapping
    That's perfect then :D I'll report back after testing it
    14 replies | 709 view(s)
  • IzNoGoD's Avatar
    15th November 2020, 19:24
    IzNoGoD replied to a thread Trigger load bug in Mapping
    Setalive() turns stuff (script_brushmodel for example) into a trigger_damage with a damage notify.
    14 replies | 709 view(s)
  • pollo's Avatar
    15th November 2020, 14:17
    pollo replied to a thread Trigger load bug in Mapping
    Thx, will do this :) Btw, is there any way to simulate a trig_damage as well by script? By libcod maybe? I thought to use setAlive but maybe...
    14 replies | 709 view(s)
  • Toxys's Avatar
    15th November 2020, 13:28
    Toxys replied to a thread Play random music in Scripting
    Ummm , I added the playlocalsound in sd.gsc into spawnPlayer() function so that's must being called when player spawned... after the playlocalsound I...
    16 replies | 782 view(s)
  • IzNoGoD's Avatar
    15th November 2020, 12:05
    IzNoGoD replied to a thread Play random music in Scripting
    Have you checked whether the playlocalsound script is actually being called?
    16 replies | 782 view(s)
  • Toxys's Avatar
    15th November 2020, 11:11
    Toxys replied to a thread Play random music in Scripting
    I didn't hear any sound...
    16 replies | 782 view(s)
  • IzNoGoD's Avatar
    15th November 2020, 08:33
    IzNoGoD replied to a thread Trigger load bug in Mapping
    Make your own trigger_use_touch by using a trigger_multiple with a hud element ("Press F to activate") and a custom script.
    14 replies | 709 view(s)
  • IzNoGoD's Avatar
    15th November 2020, 08:31
    IzNoGoD replied to a thread Play random music in Scripting
    please refer to my signature. WHAT does not work? Did your pc explode? Did you not hear any sound? Did it not play randomized? Did it only start...
    16 replies | 782 view(s)
  • voron00's Avatar
    15th November 2020, 05:19
    BratokHR found an interesting way to change an animation of a player clone: clone_addModel( origin, angles, indexModel ) { level.g_cloneplayer...
    1 replies | 292 view(s)
  • pollo's Avatar
    14th November 2020, 01:22
    pollo replied to a thread Trigger load bug in Mapping
    I haven't got an exact number, but if there is, I assume is below 19 (I deleted 44; it's a bit a pain in the ass to remove trigs as I work mainly...
    14 replies | 709 view(s)
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