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  • serthy's Avatar
    Yesterday, 15:21
    serthy replied to a thread .roq videos as textures in Mapping
    I played around abit, and spawned the FX on a tag, but it seems it is the FX, it won't change its upward angle init() { level thread...
    14 replies | 515 view(s)
  • pollo's Avatar
    Yesterday, 13:51
    pollo replied to a thread .roq videos as textures in Mapping
    yeah it's definitely a bit weird. I spawn them placing script_origins in radiant with a specific rotation per each one, thus their forward vector is...
    14 replies | 515 view(s)
  • serthy's Avatar
    Yesterday, 13:07
    serthy replied to a thread .roq videos as textures in Mapping
    Yeah, I remember that something about placing such effects was weird in CoD2.. Do you spawn them with a bullettrace()? How do they behave on non...
    14 replies | 515 view(s)
  • pollo's Avatar
    Yesterday, 12:55
    pollo replied to a thread .roq videos as textures in Mapping
    I tried it but with same result it's like the fx is played correctly only in the YZ plane and that the playloopedfx function ignores the last...
    14 replies | 515 view(s)
  • IzNoGoD's Avatar
    Yesterday, 08:11
    IzNoGoD replied to a thread .roq videos as textures in Mapping
    What about using this instead: playLoopedFx(level._effect, delay, origin1.origin, dist, anglesToForward(origin1.angles), (0, 0, 1));
    14 replies | 515 view(s)
  • pollo's Avatar
    1st August 2020, 23:34
    pollo replied to a thread .roq videos as textures in Mapping
    yea I tried it too but still the same :/
    14 replies | 515 view(s)
  • IzNoGoD's Avatar
    1st August 2020, 23:17
    IzNoGoD replied to a thread .roq videos as textures in Mapping
    add a anglestoup(origin1.angles) at the end of your playloopedfx: playLoopedFx(level._effect, delay, origin1.origin, dist,...
    14 replies | 515 view(s)
  • pollo's Avatar
    1st August 2020, 22:35
    pollo replied to a thread .roq videos as textures in Mapping
    I've been playing with this today, although I managed to get it working, I couldn't manage to play the fx in the correct angle. This is the...
    14 replies | 515 view(s)
  • Kima's Avatar
    29th July 2020, 18:47
    Kima replied to a thread Install Nanny (bot) in libcod
    Hi buddy, i have the same problem on my second server. The only thing that differentiates these two cases is the OS used on my server number 1...
    20 replies | 5378 view(s)
  • serthy's Avatar
    28th July 2020, 10:11
    serthy replied to a thread .roq videos as textures in Mapping
    Sorry, my first reply was misleading. I have done it using an effect and placing this in the world, not a rela texture. I've played with CoD2...
    14 replies | 515 view(s)
  • IzNoGoD's Avatar
    27th July 2020, 16:54
    IzNoGoD replied to a thread .roq videos as textures in Mapping
    Any quick n dirty "howto" on these atlas textures?
    14 replies | 515 view(s)
  • pollo's Avatar
    26th July 2020, 15:37
    pollo replied to a thread .roq videos as textures in Mapping
    Ty for the clarification :) I will try doing that. Any other knowledge about this is welcome :)
    14 replies | 515 view(s)
  • serthy's Avatar
    26th July 2020, 06:44
    serthy replied to a thread .roq videos as textures in Mapping
    I think I kind of remember now. It was done as an effect, not as a texture, so placing and scaling can be abit tricky. Lookup how smoke or fire...
    14 replies | 515 view(s)
  • igstyga's Avatar
    25th July 2020, 20:50
    igstyga replied to a thread rcon extension in libcod
    @maxdamage99 Can I get some pointers about porting this to CoD 1.1? "/rcon set command" is a freakin mess.
    3 replies | 311 view(s)
  • pollo's Avatar
    25th July 2020, 16:49
    pollo replied to a thread .roq videos as textures in Mapping
    Yeah, I know it is possible to play a full-screen .roq video and back in time I used a similar technique of playing gifs, exporting every frame and...
    14 replies | 515 view(s)
  • serthy's Avatar
    25th July 2020, 16:36
    serthy replied to a thread .roq videos as textures in Mapping
    You can play .roq files, like the CoD2 intro sequence when you first start the game, but only fullscreen. You can use atlas-textures to play...
    14 replies | 515 view(s)
  • pollo's Avatar
    25th July 2020, 16:30
    pollo started a thread .roq videos as textures in Mapping
    Hi all :) Would it be possible to use .roq videos as Radiant textures? Kind of like the water texture, but instead of deforming the texture,...
    14 replies | 515 view(s)
  • iBuddie's Avatar
    24th July 2020, 16:57
    iBuddie replied to a thread Emulating user interaction in Modding
    If you have a menu item of type ITEM_TYPE_LISTBOX that lists maps/players/mods using the feeder property (like in the server creation menu...
    2 replies | 252 view(s)
  • maxdamage99's Avatar
    24th July 2020, 12:42
    Initiate keystrokes on the client? What for? Everything that you have written does not really make it clear why you need it. Maybe I misunderstood,...
    2 replies | 252 view(s)
  • iBuddie's Avatar
    23rd July 2020, 18:55
    Is there a menu-based way to trigger client-sided key-pressing or mouse movement & clicks (kinda the opposite of execKey or execKeyInt)? That would...
    2 replies | 252 view(s)
  • maxdamage99's Avatar
    20th July 2020, 04:40
    maxdamage99 replied to a thread rcon extension in libcod
    Yes, thank you. Fact is that I do not use the function directly, but through an alias and the value (from) is stored in an auxiliary global...
    3 replies | 311 view(s)
  • Mitch's Avatar
    17th July 2020, 08:58
    Mitch replied to a thread rcon extension in libcod
    In your first example out_printf is missing a parameter. out_printf(address, message); out_printf("1.2.3.4:55555", "test");
    3 replies | 311 view(s)
  • maxdamage99's Avatar
    17th July 2020, 06:02
    maxdamage99 started a thread rcon extension in libcod
    in addition to: https://killtube.org/showthread.php?3153-callback-RCON&highlight=rcon Added function...
    3 replies | 311 view(s)
  • maxdamage99's Avatar
    17th July 2020, 04:58
    maxdamage99 replied to a thread TELLERMINE Mod in Modding
    I think you should go directly to the author of the mod to get a complete, working assembly of the mod + possibly some installation instructions...
    56 replies | 9734 view(s)
  • Schenk's Avatar
    15th July 2020, 18:37
    Schenk replied to a thread TELLERMINE Mod in Modding
    Hi guys, thanks for the help, but I thought the zzz_tellermine2.iwd is a stand alone version. I insert that code on 540 line and get a new error...
    56 replies | 9734 view(s)
  • IzNoGoD's Avatar
    15th July 2020, 16:33
    The mirror you're using for your libmysqlclient is updated. It does only have buster and stretch distro packages listed now. Also, you were using...
    4 replies | 268 view(s)
  • Ni3ls's Avatar
    15th July 2020, 13:14
    after apt-get update Err https://packages.sury.org jessie/main amd64 Packages HttpError404 Get:91 https://packages.sury.org jessie/main i386...
    4 replies | 268 view(s)
  • maxdamage99's Avatar
    14th July 2020, 11:35
    maxdamage99 replied to a thread TELLERMINE Mod in Modding
    :D spawnpoints = getentarray(spawnname, "classname"); insert that code on 540 line _utils.gsc
    56 replies | 9734 view(s)
  • Mitch's Avatar
    14th July 2020, 10:31
    Mitch replied to a thread TELLERMINE Mod in Modding
    The function does not originally exist in COD2: From MW2: getSpawnpointArray( classname ) { spawnPoints = getEntArray( classname, "classname"...
    56 replies | 9734 view(s)
  • maxdamage99's Avatar
    13th July 2020, 13:21
    maxdamage99 replied to a thread TELLERMINE Mod in Modding
    if spawnpoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( spawnname ); it == 540 line, check: 1. existence file: _spawnlogic.gsc...
    56 replies | 9734 view(s)
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