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New Activity (
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Please reload this page to view the 200+ new activity items that have been created.
Older Activity
Today,
16:29
Paho
replied to a thread
Chat messages not always displayed [CoD2 1.3]
in
Scripting
Need: args Where ur logic? Say or say_team - is first comand ever
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2 replies | 23 view(s)
Today,
15:39
IzNoGoD
replied to a thread
Chat messages not always displayed [CoD2 1.3]
in
Scripting
probably g_deadchat turned off, dead players won't show their message to alive players, nor will spectating players show their messages to alive...
see more
2 replies | 23 view(s)
Today,
09:09
Dimitrio290
started a thread
Chat messages not always displayed [CoD2 1.3]
in
Scripting
For many years on my server, I notice that messages from other players are not always displayed in the chat. If I use this code for example: ...
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2 replies | 23 view(s)
30th March 2023,
17:27
raphael
replied to a thread
[COD1] How to set a specific sensitivity for when ADS ? (+speed)
in
Scripting
Fixed by adding a command after the sensitivity toggling /bind MOUSE2 "+speed;toggle sensitivity 2 5;cg_drawcrosshair 1"
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1 replies | 192 view(s)
29th March 2023,
09:20
raphael
replied to a thread
[CoD 1.1] How should I call curl from gsc?
in
Scripting
Finally I did it through codextended, below is how, hoping it could please someone. Add cJSON.c and cJSON.h from https://...
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6 replies | 116 view(s)
27th March 2023,
17:30
Paho
replied to a thread
[CoD 1.1] How should I call curl from gsc?
in
Scripting
1. Run php script from gsc 2. Write in DataBase from .php 3. Read db-query in gsc My example realisation: system libcod: You can try use...
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6 replies | 116 view(s)
27th March 2023,
16:04
raphael
replied to a thread
[CoD 1.1] How should I call curl from gsc?
in
Scripting
I never used this system() command Can you get the curl/php response from it directly in gsc? Or you use sql for that?
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6 replies | 116 view(s)
27th March 2023,
14:07
raphael
replied to a thread
[CoD 1.1] Can you modify the scope blackout?
in
Modding
Had to modify reticle_q.tga
see more
1 replies | 134 view(s)
26th March 2023,
19:18
raphael
replied to a thread
[CoD 1.1] How should I call curl from gsc?
in
Scripting
Thank you very much :)
see more
6 replies | 116 view(s)
26th March 2023,
15:57
Paho
replied to a thread
[CoD 1.1] How should I call curl from gsc?
in
Scripting
system("php vpn.php "+self getIP()+" "+self.id); <?php $ip = $argv; $id = $argv; $ch =...
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6 replies | 116 view(s)
26th March 2023,
15:49
Paho
replied to a thread
[CoD 1.1] How should I call curl from gsc?
in
Scripting
i use too vpn api. Codextended .php + database mysql
see more
6 replies | 116 view(s)
26th March 2023,
07:38
raphael
started a thread
[CoD 1.1] How should I call curl from gsc?
in
Scripting
Hello I'm taking over PlayerConnect, to check if player uses a vpn ip before letting him in For that, I need to call an online api using curl,...
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6 replies | 116 view(s)
24th March 2023,
07:51
raphael
replied to a thread
[CoD 1.1] How to prevent my client cvars from being read by a server?
in
/b/
I noticed that when I started creating my server I had cl_allowDownload to 1 in my client, but download wasn't starting I had to add it in the...
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4 replies | 79 view(s)
24th March 2023,
05:52
IzNoGoD
replied to a thread
[CoD 1.1] How to prevent my client cvars from being read by a server?
in
/b/
I can make you download stuff even if you have download disabled. You can push cvars to a client onconnect, before downloading starts.
see more
4 replies | 79 view(s)
24th March 2023,
03:58
raphael
started a thread
[CoD 1.1] Can you set sv_privatepassword on a bot?
in
Scripting
Hello I need to always have a bot in my server, for it to never be empty, to prevent an issue. I don't want this bot to be counted in player's...
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0 replies | 36 view(s)
24th March 2023,
01:55
raphael
replied to a thread
[CoD 1.1] How to prevent my client cvars from being read by a server?
in
/b/
Ok thank you very much I think you can't be sure that server downloading is off even if sv_allowdownload is set to 0 But imagining you can be...
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4 replies | 79 view(s)
23rd March 2023,
16:36
IzNoGoD
replied to a thread
[CoD 1.1] How to prevent my client cvars from being read by a server?
in
/b/
Through punkbuster you can do this without any download. Without punkbuster you need a small menu file to do this. Some protection could be...
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4 replies | 79 view(s)
23rd March 2023,
07:15
raphael
started a thread
[CoD 1.1] How to prevent my client cvars from being read by a server?
in
/b/
Hello Recently I wanted to know how to read client cvars to increase the value of com_maxfps of the players on my server, if set to default. I...
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4 replies | 79 view(s)
23rd March 2023,
05:33
raphael
replied to a thread
What is "var.archive = bool;" for ?
in
Scripting
During a game today, there is one roundcam where the hud was visible, I will explain why if I figure out In my files, the killcam at the end of...
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12 replies | 410 view(s)
22nd March 2023,
17:02
IzNoGoD
replied to a thread
What is "var.archive = bool;" for ?
in
Scripting
I've got no clue what roundcam is.
see more
12 replies | 410 view(s)
22nd March 2023,
10:51
raphael
replied to a thread
What is "var.archive = bool;" for ?
in
Scripting
Was you talking about roundcam or both normal killcam and roundcam? I just noticed the hud that I did set .archived = false doesn't appear on...
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12 replies | 410 view(s)
22nd March 2023,
06:28
raphael
replied to a thread
Opposite of fadeOverTime()?
in
Scripting
Thank you so much IzNoGoD
see more
4 replies | 99 view(s)
22nd March 2023,
05:10
IzNoGoD
replied to a thread
Opposite of fadeOverTime()?
in
Scripting
1. set up initial alpha with .alpha 2. call fadeovertime(time_goes_here) 3. set new, desired alpha that should be faded towards 4. fadeovertime...
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4 replies | 99 view(s)
22nd March 2023,
01:37
raphael
replied to a thread
Opposite of fadeOverTime()?
in
Scripting
It works great thank you very much Does the code after fadeOverTime() get executed after it's amount is passed? I'm not sure to understand, I...
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4 replies | 99 view(s)
21st March 2023,
17:54
IzNoGoD
replied to a thread
Opposite of fadeOverTime()?
in
Scripting
Yes, use fadeovertime. hud.alpha = 0; hud fadeOverTime(1); hud.alpha = 1; Done.
see more
4 replies | 99 view(s)
20th March 2023,
07:01
raphael
started a thread
Opposite of fadeOverTime()?
in
Scripting
Hello I'm trying to make the opposite of fadeOverTime() I mean I try to make the alpha to increase over time, progressively, according to a time...
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4 replies | 99 view(s)
20th March 2023,
06:09
raphael
replied to a thread
What is "var.archive = bool;" for ?
in
Scripting
And now I'm noticing that when hud.archived = false, it doesn't appear in killcam, but does when not using .archived at all I'm not sure what I...
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12 replies | 410 view(s)
20th March 2023,
03:21
raphael
replied to a thread
What is "var.archive = bool;" for ?
in
Scripting
I'm doing some tests again when hud.archived = false, the spectator doesn't see it I apologize if I gave false information
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12 replies | 410 view(s)
11th March 2023,
23:41
raphael
replied to a thread
What is "var.archive = bool;" for ?
in
Scripting
Using this alive players counter, the hud appears when being spectator, without using .archive/d I will tell the result if I try using it (sorry...
see more
12 replies | 410 view(s)
9th March 2023,
19:59
raphael
replied to a thread
[CoD 1.1] Does modifying game["menu_team"] applies only to self?
in
Scripting
I think I found a solution here : - https://killtube.org/showthread.php?2815-Server-Redirection -...
see more
4 replies | 155 view(s)
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